XMINESWEEP(1)XMINESWEEP(1)NAMExminesweep - A mine-sweeper game.
SYNOPSISxminesweep [ toolkit options ] [ -mines <num> ] [ -ncH <numHigh> ] [
-ncW <numWide> ] [ -sound ] [ -nosound ]
where <num> is the number of mines in the playing field. <numHigh> is
the number of squares high. <numWide> is the number of squares wide.
-sound turns sound on. -nosound turns sound off.
DESCRIPTIONxminesweep will start up with a window full of cells. clicking on one
with the left mouse button will 'expose' it (and if there is a mine
there you will die!). Clicking in a cell with the right mouse button
will either mark or unmark it as a 'Mine'. If you click in the cell
with the middle mouse button you can toggle a 'questioned' image, you
can expose and mark a questioned cell. There is also a fast expose fea‐
ture, clicking on an exposed number with the left mouse button and
holding down the shift key will, if there are the correct number of
cells marked, expose all unmarked squares. Be warned the if you mark
the wrong cells you could expose a mine and die!
The object is to mark all the mines in the playing field. When a 'Cell'
is exposed, and it is not a mine, it will contain a number - this num‐
ber is the number of mines in the eight Cells around it (blank = zero).
If you miss a mine (mark a square that is not a mine), and then the
mine count gets to zero, you will loose because you got one wrong!.
OTHER CONTROLS
There are two buttons in the top part of the window, one will make
xminesweep exit, the other will restart the current game (and rearrange
the mines).
There is also a text box which displays the number of mines in the
playing field, you can change the value in this and then press [Enter]
and the game will restart with the new number of mines. (nothing will
happen of the number is the same). There is a limited range for the
number of mines, it is between 1 and (DEFAULT_NUM_MINES/3).
When you die, all the Cells will be exposed, any mines that you marked
will be shown with the marked image, any Cells that you marked but are
not mines will be shown with the wrong-mark image, and any unmarked
mines will be shown as mines.
There is a cheat option that can be set at compile time. It will give
you a good start by finding a cell with no mines surounding it an pre‐
tend that you clicked on it to expose it. If you keep doing this you
will get all the cells with no mines around exposed and a realy good
start. The default key sequence to use this cheat is "<Control> <Shift>
C", where the <Control> and <Shift> keys are held down and the C key is
pressed twice. (like a double mouse click). This must be done with the
mouse over one of the cells.
xminesweep will take all the normal Athena Widget toolkit options it is
given.
RESOURCESxminesweep will accept these special resources:
XMinesweep*mines:
XMinesweep*numCellsHigh:
XMinesweep*numCellsWide:
XMinesweep*sound: [True or False]
They correspond to the command line options -mines, -ncH, -ncW and
-[no]sound.
AUTHOR
Ashley Roll -- aroll@gucis.cit.gu.edu.au
11 November 1992 XMINESWEEP(1)