SoDataSensor(3IV)NAMESoDataSensor (SoDataSens) - abstract base class for sensors attached to
parts of a scene
INHERITS FROM
SoSensor > SoDelayQueueSensor > SoDataSensorSYNOPSIS
#include <Inventor_c/sensors/SoDataSensor.h>
typedef SoDataSensor SoDataSens
Functions from class SoDataSensor:
void SoDataSensSetDelCB(SoDataSens *this, SoSensorCB
*function, void *data)
SoNode * SoDataSensGetTrigNode(const SoDataSens *this)
SoField * SoDataSensGetTrigField(const SoDataSens *this)
SoPath * SoDataSensGetTrigPath(const SoDataSens *this)
void SoDataSensSetTrigPathFlag(SoDataSens *this, SbBool
flag)
SbBool SoDataSensGetTrigPathFlag(const SoDataSens *this)
Functions from class SoDelayQueueSensor:
void SoDataSensSetPri(SoDataSens *this, uint32_t pri)
uint32_t SoDataSensGetPri(SoDataSens *this)
uint32_t SoDataSensGetDefaultPriority()
void SoDataSensSched(SoDataSens *this)
void SoDataSensUnsched(SoDataSens *this)
SbBool SoDataSensIsSched(SoDataSens *this)
Functions from class SoSensor:
void SoDataSensSetFunc(SoDataSens *this, SoSensorCB
*callbackFunction)
SoSensorCB * SoDataSensGetFunc(const SoDataSens *this)
void SoDataSensSetData(SoDataSens *this, void
*callbackData)
void * SoDataSensGetData(const SoDataSens *this)
DESCRIPTION
Data sensors detect changes to scene graph objects (paths, nodes, or
fields) and trigger their callback function when the object changes.
Data sensors provide a delete callback that is called just before the
object the data sensor is attached to is deleted; note that the callback
should not attempt to modify the object in any way, or core dumps may
result.
Priority zero data sensors also provide methods that can be called in the
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callback function to determine exactly which node, field, or path caused
the sensor to be triggered.
FUNCTIONS
void SoDataSensSetDelCB(SoDataSens *this, SoSensorCB
*function, void *data)
Sets a callback that will be called when the object the sensor is
sensing is deleted.
SoNode * SoDataSensGetTrigNode(const SoDataSens *this)
SoField * SoDataSensGetTrigField(const SoDataSens *this)
If this is a priority 0 data sensor, returns the node/field that was
modified that caused this sensor to trigger. Returns NULL if the
sensor was not triggered because a node/field changed (for example,
if schedule() is called on the sensor) or if this sensor is not a
priority 0 sensor. Note that because one change to the scene graph
may cause multiple nodes or fields to be modified (because of
field-to-field connections), the node or field returned may not be
the only one that changed.
SoPath * SoDataSensGetTrigPath(const SoDataSens *this)
void SoDataSensSetTrigPathFlag(SoDataSens *this, SbBool
flag)
SbBool SoDataSensGetTrigPathFlag(const SoDataSens *this)
If this is a priority 0 data sensor, returns a path to the node that
caused this sensor to trigger. Because recreating the path to the
node that changed is relatively expensive, setTriggerPathFlag(TRUE)
must be called before the sensor is scheduled. If it is not called,
or if the sensor wasn't triggered because a node changed, this
returns NULL. NULL is also returned if this is not a priority 0
sensor.
SEE ALSO
SoNodeSensor, SoPathSensor, SoFieldSensor, SoDelayQueueSensor
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