XmPushButtonGadget man page on IRIX

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XmPushButtonGadget(3X)					XmPushButtonGadget(3X)

NAME
       XmPushButtonGadget — The PushButtonGadget widget class

SYNOPSIS
       #include <Xm/PushBG.h>

VERSION
       This page documents version 1.2 of the Motif library.

DESCRIPTION
       PushButtonGadget issues commands within an application.	It consists of
       a text label or pixmap surrounded by a border shadow.  When PushButton‐
       Gadget  is selected, the shadow changes to give the appearance that the
       PushButtonGadget has been pressed in.  When PushButtonGadget  is	 unse‐
       lected,	the shadow changes to give the appearance that the PushButton‐
       Gadget is out.

       The default behavior associated	with  a	 PushButtonGadget  in  a  menu
       depends	on  the	 type of menu system in which it resides.  By default,
       BSelect controls the behavior of the  PushButtonGadget.	 In  addition,
       BMenu  controls the behavior of the PushButtonGadget if it resides in a
       PopupMenu system.  The actual mouse button used is  determined  by  its
       RowColumn parent.

       Thickness  for a second shadow may be specified by using the XmNshowAs‐
       Default resource.  If it has a non-zero value,  the  Label's  resources
       XmNmarginLeft, XmNmarginRight, XmNmarginTop, and XmNmarginBottom may be
       modified to accommodate the second shadow.

       If an initial value is specified for XmNarmPixmap but  not  for	XmNla‐
       belPixmap, the XmNarmPixmap value is used for XmNlabelPixmap.

   Classes
       PushButtonGadget	 inherits behavior and resources from Object, RectObj,
       XmGadget and XmLabelGadget classes.

       The class pointer is xmPushButtonGadgetClass.

       The class name is XmPushButtonGadget.

   New Resources
       The following table defines a set of widget resources used by the  pro‐
       grammer to specify data.	 The programmer can also set the resource val‐
       ues for the inherited classes to set attributes for  this  widget.   To
       reference  a  resource by name or by class in a .Xdefaults file, remove
       the XmN or XmC prefix and use the remaining letters.  To specify one of
       the  defined  values for a resource in a .Xdefaults file, remove the Xm
       prefix and use the remaining letters (in either lowercase or uppercase,
       but  include  any  underscores between words).  The codes in the access
       column indicate if the given resource can be set at creation time  (C),
       set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
       not applicable (N/A).

						XmPushButtonGadget
Name				  Class				    Type	     Default		    Access
───────────────────────────────────────────────────────────────────────────────────────────────────────────────────
XmNactivateCallback		  XmCCallback			    XtCallbackList   NULL		    C
XmNarmCallback			  XmCCallback			    XtCallbackList   NULL		    C
XmNarmColor			  XmCArmColor			    Pixel	     dynamic		    CSG
XmNarmPixmap			  XmCArmPixmap			    Pixmap	     XmUNSPECIFIED_PIXMAP   CSG
XmNdefaultButtonShadowThickness	  XmCdefaultButtonShadowThickness   Dimension	     dynamic		    CSG

XmNdisarmCallback		  XmCCallback			    XtCallbackList   NULL		    C
XmNfillOnArm			  XmCFillOnArm			    Boolean	     True		    CSG
XmNmultiClick			  XmCMultiClick			    unsigned char    dynamic		    CSG
XmNshowAsDefault		  XmCShowAsDefault		    Dimension	     0			    CSG
       Specifies the list of callbacks that is called when the	PushButtonGad‐
       get  is	activated.  It is activated when the user presses and releases
       the active mouse button while the pointer is inside the	PushButtonGad‐
       get.   Activating  PushButtonGadget also disarms it.  For this callback
       the reason is XmCR_ACTIVATE.  Specifies the list of callbacks  that  is
       called  when  PushButtonGadget  is  armed.   It	is armed when the user
       presses the active mouse button while the pointer is inside  the	 Push‐
       ButtonGadget.  For this callback the reason is XmCR_ARM.	 Specifies the
       color with which to fill the armed button.  XmNfillOnArm must be set to
       True for this resource to have an effect.  The default for a color dis‐
       play is a color between the background and  the	bottom	shadow	color.
       For  a  monochrome display, the default is set to the foreground color,
       and any text in the label appears in the background color when the but‐
       ton  is	armed.	 Specifies the pixmap to be used as the button face if
       XmNlabeltype is XmPIXMAP and PushButtonGadget is armed.	This  resource
       is  disabled  when  the	PushButtonGadget  is in a menu.	 This resource
       specifies the width of the default button indicator  shadow.   If  this
       resource	 is  zero, the width of the shadow comes from the value of the
       XmNshowAsDefault resource.  If this resource is greater than zero,  the
       XmNshowAsDefault	 resource  is only used to specify whether this button
       is the default.	The default value is the initial value of XmNshowAsDe‐
       fault.	Specifies  the list of callbacks that is called when the Push‐
       ButtonGadget is disarmed.  PushButtonGadget is disarmed when  the  user
       presses	and  releases  the  active  mouse  button while the pointer is
       inside that gadget.  For this  callback,	 the  reason  is  XmCR_DISARM.
       Forces  the  PushButtonGadget to fill the background of the button with
       the color specified by XmNarmColor when the button is  armed  and  when
       this resource is set to True.  If False, only the top and bottom shadow
       colors are switched.  When the PushButtonGadget	is  in	a  menu,  this
       resource is ignored and assumed to be False.  If a button click is fol‐
       lowed by another button click within the time  span  specified  by  the
       display's  multi-click  time,  and  this	 resource  is  set  to	XmMUL‐
       TICLICK_DISCARD, do not process the second click.  If this resource  is
       set  to	XmMULTICLICK_KEEP, process the event and increment click_count
       in the callback structure.  When the button is in a menu,  the  default
       is  XmMULTICLICK_DISCARD;  otherwise, for a button not in a menu XmMUL‐
       TICLICK_KEEP is the default value.  If  XmNdefaultButtonShadowThickness
       is greater than zero, a value greater than zero in this resource speci‐
       fies to mark this button as the default button.	 If  XmNdefaultButton‐
       ShadowThickness	is  zero,  a  value greater than zero in this resource
       specifies to mark this button as the default  button  with  the	shadow
       thickness specified by this resource.  The space between the shadow and
       the default shadow is equal to the sum of both  shadows.	  The  default
       value  is  zero.	 When this value is not zero, the Label resources XmN‐
       marginLeft, XmNmarginRight, XmNmarginTop, and  XmNmarginBottom  may  be
       modified	 to  accommodate the second shadow.  This resource is disabled
       when the PushButton is in a menu.

   Inherited Resources
       PushButtonGadget inherits behavior and  resources  from	the  following
       superclasses.   For  a  complete description of each resource, refer to
       the man page for that superclass.

				       XmLabelGadget Resource Set
Name			    Class			Type		    Default		   Access
──────────────────────────────────────────────────────────────────────────────────────────────────────────
XmNaccelerator		    XmCAccelerator		String		    NULL		   CSG
XmNacceleratorText	    XmCAcceleratorText		XmString	    NULL		   CSG
XmNalignment		    XmCAlignment		unsigned char	    dynamic		   CSG
XmNfontList		    XmCFontList			XmFontList	    dynamic		   CSG
XmNlabelInsensitivePixmap   XmCLabelInsensitivePixmap	Pixmap		    XmUNSPECIFIED_PIXMAP   CSG

XmNlabelPixmap		    XmCLabelPixmap		Pixmap		    dynamic		   CSG
XmNlabelString		    XmCXmString			XmString	    dynamic		   CSG
XmNlabelType		    XmCLabelType		unsigned char	    XmSTRING		   CSG
XmNmarginBottom		    XmCMarginBottom		Dimension	    dynamic		   CSG
XmNmarginHeight		    XmCMarginHeight		Dimension	    2			   CSG
XmNmarginLeft		    XmCMarginLeft		Dimension	    dynamic		   CSG
XmNmarginRight		    XmCMarginRight		Dimension	    dynamic		   CSG
XmNmarginTop		    XmCMarginTop		Dimension	    dynamic		   CSG
XmNmarginWidth		    XmCMarginWidth		Dimension	    2			   CSG
XmNmnemonic		    XmCMnemonic			KeySym		    NULL		   CSG
XmNmnemonicCharSet	    XmCMnemonicCharSet		String		    dynamic		   CSG
XmNrecomputeSize	    XmCRecomputeSize		Boolean		    True		   CSG
XmNstringDirection	    XmCStringDirection		XmStringDirection   dynamic		   CSG

				XmGadget Resource Set
 Name			 Class			 Type		    Default   Access
 ────────────────────────────────────────────────────────────────────────────────────
 XmNbottomShadowColor	 XmCBottomShadowColor	 Pixel		    dynamic   G
 XmNhelpCallback	 XmCCallback		 XtCallbackList	    NULL      C
 XmNhighlightColor	 XmCHighlightColor	 Pixel		    dynamic   G
 XmNhighlightOnEnter	 XmCHighlightOnEnter	 Boolean	    False     CSG
 XmNhighlightThickness	 XmCHighlightThickness	 Dimension	    2	      CSG
 XmNnavigationType	 XmCNavigationType	 XmNavigationType   XmNONE    CSG
 XmNshadowThickness	 XmCShadowThickness	 Dimension	    2	      CSG
 XmNtopShadowColor	 XmCTopShadowColor	 Pixel		    dynamic   G
 XmNtraversalOn		 XmCTraversalOn		 Boolean	    True      CSG
 XmNunitType		 XmCUnitType		 unsigned char	    dynamic   CSG
 XmNuserData		 XmCUserData		 XtPointer	    NULL      CSG

				RectObj Resource Set
	Name		       Class		Type	    Default   Access
	─────────────────────────────────────────────────────────────────────
	XmNancestorSensitive   XmCSensitive	Boolean	    dynamic   G
	XmNborderWidth	       XmCBorderWidth	Dimension   0	      CSG
	XmNheight	       XmCHeight	Dimension   dynamic   CSG
	XmNsensitive	       XmCSensitive	Boolean	    True      CSG
	XmNwidth	       XmCWidth		Dimension   dynamic   CSG
	XmNx		       XmCPosition	Position    0	      CSG
	XmNy		       XmCPosition	Position    0	      CSG

				Object Resource Set
	Name		     Class	   Type		    Default   Access
	─────────────────────────────────────────────────────────────────────
	XmNdestroyCallback   XmCCallback   XtCallbackList   NULL      C

   Callback Information
       A pointer to the following structure is passed to each callback:	 type‐
       def     struct	  {	  int	   reason;	 XEvent	  *	event;
	 int	  click_count; } XmPushButtonCallbackStruct; Indicates why the
       callback	 was  invoked.	 Points to the XEvent that triggered the call‐
       back.  This value is valid only when the reason is  XmCR_ACTIVATE.   It
       contains	 the  number  of clicks in the last multiclick sequence if the
       XmNmultiClick resource is set to XmMULTICLICK_KEEP, otherwise  it  con‐
       tains  1.   The	activate callback is invoked for each click if XmNmul‐
       tiClick is set to XmMULTICLICK_KEEP.

   Behavior
       XmPushButtonGadget includes behavior from XmGadget.  XmPushButtonGadget
       includes menu traversal behavior from XmLabelGadget.  Additional behav‐
       ior for XmPushButtonGadget is described below: Drags the contents of  a
       PushButtonGadget label, identified by pressing BDrag.  This action cre‐
       ates a DragContext object whose XmNexportTargets	 resource  is  set  to
       "COMPOUND_TEXT"	for  a	label type of XmSTRING; otherwise, "PIXMAP" if
       the label type is XmPIXMAP.  This action is undefined  for  PushButton‐
       Gadgets used in a menu system.  This action arms the PushButtonGadget.

       In  a  menu, this action unposts any menus posted by the PushButtonGad‐
       get's parent menu,  disables  keyboard  traversal  for  the  menu,  and
       enables mouse traversal for the menu.  It draws the shadow in the armed
       state.  Unless the button is already armed, it calls the XmNarmCallback
       callbacks.

       If  the	button	is  not in a menu, this action draws the shadow in the
       armed state.  If XmNfillOnArm is set to True, it fills the button  with
       the  color  specified by XmNarmColor.  If XmNlabelType is XmPIXMAP, the
       XmNarmPixmap is used for the button face.  It calls the	XmNarmCallback
       callbacks.   If XmNmultiClick is XmMULTICLICK_DISCARD, this action does
       nothing.

       If XmNmultiClick is XmMULTICLICK_KEEP, this action does the  following:
       Draws  the  shadow  in the armed state.	If the button is not in a menu
       and if XmNfillOnArm is set to True, fills the  button  with  the	 color
       specified  by  XmNarmColor.   If	 XmNlabelType  is  XmPIXMAP,  the XmN‐
       armPixmap is used for the button face.  Calls the XmNarmCallback	 call‐
       backs.	In a menu, this action unposts all menus in the menu hierarchy
       and activates the PushButtonGadget.  It calls  the  XmNactivateCallback
       callbacks and then the XmNdisarmCallback callbacks.

       If  the PushButtonGadget is not in a menu, this action draws the shadow
       in the unarmed state.  If XmNfillOnArm is set to True,  the  background
       color  reverts  to the unarmed color.  If XmNlabelType is XmPIXMAP, the
       XmNlabelPixmap is used for the button face.  If the  pointer  is	 still
       within the button, this action calls the callbacks for XmNactivateCall‐
       back.  Calls the callbacks for XmNdisarmCallback.  If XmNmultiClick  is
       XmMULTICLICK_DISCARD, this action does nothing.

       If  XmNmultiClick is XmMULTICLICK_KEEP, this action does the following:
       Increments click_count in the callback structure.  Draws the shadow  in
       the  unarmed state.  If the button is not in a menu and if XmNfillOnArm
       is set to True, the background color reverts to the unarmed color.   If
       XmNlabelType  is	 XmPIXMAP,  the	 XmNlabelPixmap is used for the button
       face.  If the pointer is within the PushButtonGadget, calls  the	 call‐
       backs  for XmNactivateCallback.	Calls the callbacks for XmNdisarmCall‐
       back.  In a menu, does the following: unposts all  menus	 in  the  menu
       hierarchy; unless the button is already armed, calls the XmNarmCallback
       callbacks; and  calls  the  XmNactivateCallback	and  XmNdisarmCallback
       callbacks.   Outside  a menu, KActivate has no effect.  For PushButton‐
       Gadgets outside of a menu, if the parent	 is  a	manager,  this	action
       passes the event to the parent.	In a menu, does the following: Unposts
       all menus in the menu hierarchy.	 Unless the button is  already	armed,
       calls  the XmNarmCallback callbacks.  Calls the XmNactivateCallback and
       XmNdisarmCallback callbacks.

       Outside a menu, does the following: Draws the shadow in the armed state
       and,  if	 XmNfillOnArm  is set to True, fills the button with the color
       specified by  XmNarmColor.   If	XmNlabelType  is  XmPIXMAP,  the  XmN‐
       armPixmap  is used for the button face.	Calls the XmNarmCallback call‐
       backs.

       Outside a menu, this action also arranges for the following to  happen,
       either  immediately  or	at  a  later  time: The shadow is drawn in the
       unarmed state and, if XmNfillOnArm is set to True, the background color
       reverts	to the unarmed color.  If XmNlabelType is XmPIXMAP, the XmNla‐
       belPixmap is used for the button	 face.	 The  XmNactivateCallback  and
       XmNdisarmCallback  callbacks  are called.  In a Pulldown or Popup Menu‐
       Pane, unposts all menus in the menu  hierarchy  and  restores  keyboard
       focus  to  the  widget  that  had  the focus before the menu system was
       entered.	 Calls the callbacks for XmNhelpCallback  if  any  exist.   If
       there are no help callbacks for this widget, this action calls the help
       callbacks for the nearest ancestor that has them.  In a toplevel	 Pull‐
       down  MenuPane  from  a	MenuBar, unposts the menu, disarms the MenuBar
       CascadeButton and the MenuBar, and restores keyboard focus to the  wid‐
       get  that had the focus before the MenuBar was entered.	In other Pull‐
       down MenuPanes, unposts the menu.

       In a Popup MenuPane, unposts the menu and restores  keyboard  focus  to
       the widget from which the menu was posted.  For a PushButtonGadget out‐
       side of a menu, if the parent is a manger, this action passes the event
       to  the	parent.	  In  a	 menu,	if keyboard traversal is enabled, this
       action does nothing.  Otherwise, it draws the shadow in the armed state
       and calls the XmNarmCallback callbacks.

       If the PushButtonGadget is not in a menu and the cursor leaves and then
       reenters the PushButtonGadget while the button is pressed, this	action
       draws  the  shadow in the armed state.  If XmNfillOnArm is set to True,
       it also fills the button with the color specified by  XmNarmColor.   If
       XmNlabelType is XmPIXMAP, the XmNarmPixmap is used for the button face.
       In a menu, if keyboard traversal is enabled, this action does  nothing.
       Otherwise,  it  draws  the  shadow  in  the unarmed state and calls the
       XmNdisarmCallback callbacks.

       If the PushButtonGadget is not in a menu	 and  the  cursor  leaves  the
       PushButtonGadget	 while	the  button  is pressed, this action draws the
       shadow in the unarmed state.  If XmNfillOnArm is set to True, the back‐
       ground  color  reverts  to  the	unarmed	 color.	  If  XmNlabelType  is
       XmPIXMAP, the XmNlabelPixmap is used for the button face.

   Virtual Bindings
       The bindings for virtual keys are  vendor  specific.   For  information
       about bindings for virtual buttons and keys, see VirtualBindings(3X).

RELATED INFORMATION
       Object(3X), RectObj(3X), XmCreatePushButtonGadget(3X), XmGadget(3X),
       XmLabelGadget(3X), and XmRowColumn(3X).

							XmPushButtonGadget(3X)
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