pth(3) GNU Portable Threads pth(3)NAMEpth - GNU Portable Threads
VERSION
GNU Pth 1.3.7 (29-Jul-2000)
SYNOPSIS
Global Library Management
pth_init, pth_kill, pth_ctrl, pth_version.
Thread Attribute Handling
pth_attr_of, pth_attr_new, pth_attr_init,
pth_attr_set, pth_attr_get, pth_attr_destroy.
Thread Control
pth_spawn, pth_once, pth_self, pth_suspend,
pth_resume, pth_yield, pth_nap, pth_wait, pth_cancel,
pth_abort, pth_raise, pth_join, pth_exit.
Utilities
pth_fdmode, pth_time, pth_timeout, pth_sfiodisc.
Cancellation Management
pth_cancel_point, pth_cancel_state.
Event Handling
pth_event, pth_event_typeof, pth_event_extract,
pth_event_concat, pth_event_isolate, pth_event_walk,
pth_event_occurred, pth_event_free.
Key-Based Storage
pth_key_create, pth_key_delete, pth_key_setdata,
pth_key_getdata.
Message Port Communication
pth_msgport_create, pth_msgport_destroy,
pth_msgport_find, pth_msgport_pending,
pth_msgport_put, pth_msgport_get, pth_msgport_reply.
Thread Cleanups
pth_cleanup_push, pth_cleanup_pop.
Process Forking
pth_atfork_push, pth_atfork_pop, pth_fork.
Synchronization
pth_mutex_init, pth_mutex_acquire, pth_mutex_release,
pth_rwlock_init, pth_rwlock_acquire,
pth_rwlock_release, pth_cond_init, pth_cond_await,
pth_cond_notify, pth_barrier_init, pth_barrier_reach.
Generalized POSIX Replacement API
pth_sigwait_ev, pth_accept_ev, pth_connect_ev,
pth_select_ev, pth_poll_ev, pth_read_ev, pth_readv_ev,
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pth_write_ev, pth_writev_ev.
Standard POSIX Replacement API
pth_usleep, pth_sleep, pth_waitpid, pth_sigmask,
pth_sigwait, pth_accept, pth_connect, pth_select,
pth_poll, pth_read, pth_readv, pth_write, pth_writev,
pth_pread, pth_pwrite.
DESCRIPTION
____ _ _
| _ \| |_| |__
| |_) | __| '_ \ ``Only those who attempt
| __/| |_| | | | the absurd can achieve
|_| \__|_| |_| the impossible.''
Pth is a very portable POSIX/ANSI-C based library for Unix
platforms which provides non-preemptive priority-based
scheduling for multiple threads of execution (aka
`multithreading') inside event-driven applications. All
threads run in the same address space of the application
process, but each thread has its own individual program
counter, run-time stack, signal mask and errno variable.
The thread scheduling itself is done in a cooperative way,
i.e., the threads are managed and dispatched by a
priority- and event-driven non-preemptive scheduler. The
intention is that this way both better portability and
run-time performance is achieved than with preemptive
scheduling. The event facility allows threads to wait
until various types of internal and external events occur,
including pending I/O on file descriptors, asynchronous
signals, elapsed timers, pending I/O on message ports,
thread and process termination, and even results of
customized callback functions.
Pth also provides an optional emulation API for POSIX.1c
threads (`Pthreads') which can be used for backward
compatibility to existing multithreaded applications. See
Pth's pthread(3) manual page for details.
Threading Background
When programming event-driven applications, usually
servers, lots of regular jobs and one-shot requests have
to be processed in parallel. To efficiently simulate this
parallel processing on uniprocessor machines, we use
`multitasking' -- that is, we have the application ask the
operating system to spawn multiple instances of itself. On
Unix, typically the kernel implements multitasking in a
preemptive and priority-based way through heavy-weight
processes spawned with fork(2). These processes usually
do not share a common address space. Instead they are
clearly separated from each other, and are created by
direct cloning a process address space (although modern
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kernels use memory segment mapping and copy-on-write
semantics to avoid unnecessary copying of physical
memory).
The drawbacks are obvious: Sharing data between the
processes is complicated, and can usually only be done
efficiently through shared memory (but which itself is not
very portable). Synchronization is complicated because of
the preemptive nature of the Unix scheduler (one has to
use atomic locks, etc). The machine's resources can be
exhausted very quickly when the server application has to
serve too many long-running requests (heavy-weight
processes cost memory). And when each request spawns a
sub-process to handle it, the server performance and
responsiveness is horrible (heavy-weight processes cost
time to spawn). Finally, the server application doesn't
scale very well with the load because of these resource
problems. In practice, lots of tricks are usually used to
overcome these problems - ranging from pre-forked sub-
process pools to semi-serialized processing, etc.
One of the most elegant ways to solve these resource- and
data-sharing problems is to have multiple light-weight
threads of execution inside a single (heavy-weight)
process, i.e., to use multithreading. Those threads
usually improve responsiveness and performance of the
application, often improve and simplify the internal
program structure, and most important, require less system
resources than heavy-weight processes. Threads are neither
the optimal run-time facility for all types of
applications, nor can all applications benefit from them.
But at least event-driven server applications usually
benefit greatly from using threads.
The World of Threading
Even though lots of documents exists which describe and
define the world of threading, to understand Pth, you need
only basic knowledge about threading. The following
definitions of thread-related terms should at least help
you understand thread programming enough to allow you to
use Pth.
o process vs. thread
A process on Unix systems consists of at least the
following fundamental ingredients: virtual memory table,
program code, program counter, heap memory, stack
memory, stack pointer, file descriptor set, signal
table. On every process switch, the kernel saves and
restores these ingredients for the individual processes.
On the other hand, a thread consists of only a private
program counter, stack memory, stack pointer and signal
table. All other ingredients, in particular the virtual
memory, it shares with the other threads of the same
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process.
o kernel-space vs. user-space threading
Threads on a Unix platform traditionally can be
implemented either inside kernel-space or user-space.
When threads are implemented by the kernel, the thread
context switches are performed by the kernel without the
application's knowledge. Similarly, when threads are
implemented in user-space, the thread context switches
are performed by an application library, without the
kernel's knowledge. There also are hybrid threading
approaches where, typically, a user-space library binds
one or more user-space threads to one or more kernel-
space threads (there usually called light-weight
processes - or in short LWPs).
User-space threads are usually more portable and can
perform faster and cheaper context switches (for
instance via swapcontext(2) or setjmp(3)/longjmp(3))
than kernel based threads. On the other hand, kernel-
space threads can take advantage of multiprocessor
machines and don't have any inherent I/O blocking
problems. Kernel-space threads are usually scheduled in
preemptive way side-by-side with the underlying
processes. User-space threads on the other hand use
either preemptive or non-preemptive scheduling.
o preemtive vs. non-preemtive thread scheduling
In preemptive scheduling, the scheduler lets a thread
execute until a blocking situation occurs (usually a
function call which would block) or the assigned
timeslice elapses. Then it detracts control from the
thread without a chance for the thread to object. This
is usually realized by interrupting the thread through a
hardware interrupt signal (for kernel-space threads) or
a software interrupt signal (for user-space threads),
like SIGALRM or SIGVTALRM. In non-preemptive scheduling,
once a thread received control from the scheduler it
keeps it until either a blocking situation occurs (again
a function call which would block and instead switches
back to the scheduler) or the thread explicitly yields
control back to the scheduler in a cooperative way.
o concurrency vs. parallelism
Concurrency exists when at least two threads are in
progress at the same time. Parallelism arises when at
least two threads are executing simultaneously. Real
parallelism can be only achieved on multiprocessor
machines, of course. But one also usually speaks of
parallelism or high concurrency in the context of
preemptive thread scheduling and of low concurrency in
the context of non-preemptive thread scheduling.
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o responsiveness
The responsiveness of a system can be described by the
user visible delay until the system responses to an
external request. When this delay is small enough and
the user doesn't recognize a noticeable delay, the
responsiveness of the system is considered good. When
the user recognizes or is even annoyed by the delay, the
responsiveness of the system is considered bad.
o reentrant, thread-safe and asynchronous-safe functions
A reentrant function is one that behaves correctly if it
is called simultaneously by several threads and then
also executes simultaneously. Functions that access
global state, such as memory or files, of course, need
to be carefully designed in order to be reentrant. Two
traditional approaches to solve these problems are
caller-supplied states and thread-specific data.
Thread-safety is the avoidance of data races, i.e.,
situations in which data is set to either correct or
incorrect value depending upon the (unpredictable) order
in which multiple threads access and modify the data. So
a function is thread-safe when it still behaves
semantically correct when called simultaneously by
several threads (it is not required that the functions
also execute simultaneously). The traditional approach
to achieve thread-safety is to wrap a function body with
an internal mutual exclusion lock (aka `mutex'). As you
should recognize, reentrant is a stronger attribute than
thread-safe, because it is harder to achieve and results
especially in no run-time contention between threads.
So, a reentrant function is always thread-safe, but not
vice versa.
Additionally there is a related attribute for functions
named asynchronous-safe, which comes into play in
conjunction with signal handlers. This is very related
to the problem of reentrant functions. An asynchronous-
safe function is one that can be called safe and without
side-effects from within a signal handler context.
Usually very few functions are of this type, because an
application is very restricted in what it can perform
from within a signal handler (especially what system
functions it is allowed to call). The reason mainly is,
because only a few system functions are officially
declared by POSIX as guaranteed to be asynchronous-safe.
Asynchronous-safe functions usually have to be already
reentrant.
User-Space Threads
User-space threads can be implemented in various way. The
two traditional approaches are:
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1. Matrix-based explicit dispatching between small units
of execution:
Here the global procedures of the application are split
into small execution units (each is required to not run
for more than a few milliseconds) and those units are
implemented by separate functions. Then a global
matrix is defined which describes the execution (and
perhaps even dependency) order of these functions. The
main server procedure then just dispatches between
these units by calling one function after each other
controlled by this matrix. The threads are created by
more than one jump-trail through this matrix and by
switching between these jump-trails controlled by
corresponding occurred events.
This approach gives the best possible performance,
because one can fine-tune the threads of execution by
adjusting the matrix, and the scheduling is done
explicitly by the application itself. It is also very
portable, because the matrix is just an ordinary data
structure, and functions are a standard feature of ANSI
C.
The disadvantage of this approach is that it is
complicated to write large applications with this
approach, because in those applications one quickly
gets hundreds(!) of execution units and the control
flow inside such an application is very hard to
understand (because it is interrupted by function
borders and one always has to remember the global
dispatching matrix to follow it). Additionally, all
threads operate on the same execution stack. Although
this saves memory, it is often nasty, because one
cannot switch between threads in the middle of a
function. Thus the scheduling borders are the function
borders.
2. Context-based implicit scheduling between threads of
execution:
Here the idea is that one programs the application as
with forked processes, i.e., one spawns a thread of
execution and this runs from the begin to the end
without an interrupted control flow. But the control
flow can be still interrupted - even in the middle of a
function. Actually in a preemptive way, similar to
what the kernel does for the heavy-weight processes,
i.e., every few milliseconds the user-space scheduler
switches between the threads of execution. But the
thread itself doesn't recognize this and usually
(except for synchronization issues) doesn't have to
care about this.
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The advantage of this approach is that it's very easy
to program, because the control flow and context of a
thread directly follows a procedure without forced
interrupts through function borders. Additionally, the
programming is very similar to a traditional and well
understood fork(2) based approach.
The disadvantage is that although the general
performance is increased, compared to using approaches
based on heavy-weight processes, it is decreased
compared to the matrix-approach above. Because the
implicit preemptive scheduling does usually a lot more
context switches (every user-space context switch costs
some overhead even when it is a lot cheaper than a
kernel-level context switch) than the explicit
cooperative/non-preemptive scheduling. Finally, there
is no really portable POSIX/ANSI-C based way to
implement user-space preemptive threading. Either the
platform already has threads, or one has to hope that
some semi-portable package exists for it. And even
those semi-portable packages usually have to deal with
assembler code and other nasty internals and are not
easy to port to forthcoming platforms.
So, in short: the matrix-dispatching approach is portable
and fast, but nasty to program. The thread scheduling
approach is easy to program, but suffers from
synchronization and portability problems caused by its
preemptive nature.
The Compromise of Pth
But why not combine the good aspects of both approaches
while avoiding their bad aspects? That's the goal of Pth.
Pth implements easy-to-program threads of execution, but
avoids the problems of preemptive scheduling by using non-
preemptive scheduling instead.
This sounds like, and is, a useful approach. Nevertheless,
one has to keep the implications of non-preemptive thread
scheduling in mind when working with Pth. The following
list summarizes a few essential points:
o Pth provides maximum portability, but NOT the fanciest
features.
This is, because it uses a nifty and portable
POSIX/ANSI-C approach for thread creation (and this way
doesn't require any platform dependent assembler hacks)
and schedules the threads in non-preemptive way (which
doesn't require unportable facilities like SIGVTALRM).
On the other hand, this way not all fancy threading
features can be implemented. Nevertheless the available
facilities are enough to provide a robust and full-
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featured threading system.
o Pth increases the responsiveness and concurrency of an
event-driven application, but NOT the concurrency of
number-crunching applications.
The reason is the non-preemptive scheduling. Number-
crunching applications usually require preemptive
scheduling to achieve concurrency because of their long
CPU bursts. For them, non-preemptive scheduling (even
together with explicit yielding) provides only the old
concept of `coroutines'. On the other hand, event driven
applications benefit greatly from non-preemptive
scheduling. They have only short CPU bursts and lots of
events to wait on, and this way run faster under non-
preemptive scheduling because no unnecessary context
switching occurs, as it is the case for preemptive
scheduling. That's why Pth is mainly intended for server
type applications, although there is no technical
restriction.
o Pth requires thread-safe functions, but NOT reentrant
functions.
This nice fact exists again because of the nature of
non-preemptive scheduling, where a function isn't
interrupted and this way cannot be reentered before it
returned. This is a great portability benefit, because
thread-safety can be achieved more easily than
reentrance possibility. Especially this means that under
Pth more existing third-party libraries can be used
without side-effects than its the case for other
threading systems.
o Pth doesn't require any kernel support, but can NOT
benefit from multiprocessor machines.
This means that Pth runs on almost all Unix kernels,
because the kernel does not need to be aware of the Pth
threads (because they are implemented entirely in user-
space). On the other hand, it cannot benefit from the
existence of multiprocessors, because for this, kernel
support would be needed. In practice, this is no
problem, because multiprocessor systems are rare, and
portability is almost more important than highest
concurrency.
The life cycle of a thread
To understand the Pth Application Programming Interface
(API), it helps to first understand the life cycle of a
thread in the Pth threading system. It can be illustrated
with the following directed graph:
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NEW
|
V
+---> READY ---+
| ^ |
| | V
WAITING <--+-- RUNNING
|
: V
SUSPENDED DEAD
When a new thread is created, it is moved into the NEW
queue of the scheduler. On the next dispatching for this
thread, the scheduler picks it up from there and moves it
to the READY queue. This is a queue containing all threads
which want to perform a CPU burst. There they are queued
in priority order. On each dispatching step, the scheduler
always removes the thread with the highest priority only.
It then increases the priority of all remaining threads by
1, to prevent them from `starving'.
The thread which was removed from the READY queue is the
new RUNNING thread (there is always just one RUNNING
thread, of course). The RUNNING thread is assigned
execution control. After this thread yields execution
(either explicitly by yielding excution or implicitly by
calling a function which would block) there are three
possibilities: Either it has terminated, then it is moved
to the DEAD queue, or it has events on which it wants to
wait, then it is moved into the WAITING queue. Else it is
assumed it wants to perform more CPU bursts and
immediately enters the READY queue again.
Before the next thread is taken out of the READY queue,
the WAITING queue is checked for pending events. If one or
more events occurred, the threads that are waiting on them
are immediately moved to the READY queue.
The purpose of the NEW queue has to do with the fact that
in Pth a thread never directly switches to another thread.
A thread always yields execution to the scheduler and the
scheduler dispatches to the next thread. So a freshly
spawned thread has to be kept somewhere until the
scheduler gets a chance to pick it up for scheduling. That
is for what the NEW queue is for.
The purpose of the DEAD queue is to support thread
joining. When a thread is marked to be unjoinable, it is
directly kicked out of the system after it terminated. But
when it is joinable, it enters the DEAD queue. There it
remains until another thread joins it.
Finally, there is a special separated queue named
SUSPENDED, to where threads can be manually moved from the
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NEW, READY or WAITING queues by the application. The
purpose of this special queue is to temporarily absorb
suspended threads until they are again resumed by the
application. Suspended threads do not cost scheduling or
event handling resources, because they are temporarily
completely out of the scheduler's scope. If a thread is
resumed, it is moved back to the queue from where it
originally came and this way again enters the schedulers
scope.
APPLICATION PROGRAMMING INTERFACE (API)
In the following the Pth Application Programming Interface
(API) is discussed in detail. With the knowledge given
above, it should be now easy to understand how to program
threads with this API. In good Unix tradition, Pth
functions use special return values (NULL in pointer
context, FALSE in boolean context and -1 in integer
context) to indicate an error condition and set (or pass
through) the errno system variable to pass more details
about the error to the caller.
Global Library Management
The following functions act on the library as a whole.
They are used to initialize and shutdown the scheduler and
fetch information from it.
int pth_init(void);
This initializes the Pth library. It has to be the
first Pth API function call in an application, and is
mandatory. It's usually done at the begin of the
main() function of the application. This implicitly
spawns the internal scheduler thread and transforms
the single execution unit of the current process into
a thread (the `main' thread). It returns TRUE on
success and FALSE on error.
int pth_kill(void);
This kills the Pth library. It should be the last Pth
API function call in an application, but is not really
required. It's usually done at the end of the main
function of the application. At least, it has to be
called from within the main thread. It implicitly
kills all threads and transforms back the calling
thread into the single execution unit of the
underlying process. The usual way to terminate a Pth
application is either a simple `pth_exit(0);' in the
main thread (which waits for all other threads to
terminate, kills the threading system and then
terminates the process) or a `pth_kill(); exit(0)'
(which immediately kills the threading system and
terminates the process). The pth_kill() return
immediately with a return code of FALSE if it is
called not from within the main thread. Else kills the
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threading system and returns TRUE.
long pth_ctrl(unsigned long query, ...);
This is a generalized query/control function for the
Pth library. The argument query is a bitmask formed
out of one or more PTH_CTRL_XXXX queries. Currently
the following queries are supported:
PTH_CTRL_GETTHREADS
This returns the total number of threads currently
in existence. This query actually is formed out
of the combination of queries for threads in a
particular state, i.e., the PTH_CTRL_GETTHREADS
query is equal to the OR-combination of all the
following specialized queries:
PTH_CTRL_GETTHREADS_NEW for the number of threads
in the new queue (threads created via pth_spawn(3)
but still not scheduled once),
PTH_CTRL_GETTHREADS_READY for the number of
threads in the ready queue (threads who want to do
CPU bursts), PTH_CTRL_GETTHREADS_RUNNING for the
number of running threads (always just one
thread!), PTH_CTRL_GETTHREADS_WAITING for the
number of threads in the waiting queue (threads
waiting for events), PTH_CTRL_GETTHREADS_SUSPENDED
for the number of threads in the suspended queue
(threads waiting to be resumed) and
PTH_CTRL_GETTHREADS_DEAD for the number of threads
in the new queue (terminated threads waiting for a
join).
PTH_CTRL_GETAVLOAD
This requires a second argument of type `float *'
(pointer to a floating point variable). It stores
a floating point value describing the exponential
averaged load of the scheduler in this variable.
The load is a function from the number of threads
in the ready queue of the schedulers dispatching
unit. So a load around 1.0 means there is only
one ready thread (the standard situation when the
application has no high load). A higher load value
means there a more threads ready who want to do
CPU bursts. The average load value updates once
per second only. The return value for this query
is always 0.
PTH_CTRL_GETPRIO
This requires a second argument of type `pth_t'
which identifies a thread. It returns the
priority (ranging from PTH_PRIO_MIN to
PTH_PRIO_MAX) of the given thread.
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PTH_CTRL_GETNAME
This requires a second argument of type `pth_t'
which identifies a thread. It returns the name of
the given thread, i.e., the return value of
pth_ctrl(3) should be casted to a `char *'.
PTH_CTRL_DUMPSTATE
This requires a second argument of type `FILE *'
to which a summary of the internal Pth library
state is written to. The main information which is
currently written out is the current state of the
thread pool.
The function returns -1 on error.
long pth_version(void);
This function returns a hex-value `0xVRRTLL' which
describes the current Pth library version. V is the
version, RR the revisions, LL the level and T the type
of the level (alphalevel=0, betalevel=1, patchlevel=2,
etc). For instance Pth version 1.0b1 is encoded as
0x100101. The reason for this unusual mapping is that
this way the version number is steadily increasing.
The same value is also available under compile time as
PTH_VERSION.
Thread Attribute Handling
Attribute objects are used in Pth for two things: First
stand-alone/unbound attribute objects are used to store
attributes for to be spawned threads. Bounded attribute
objects are used to modify attributes of already existing
threads. The following attribute fields exists in
attribute objects:
PTH_ATTR_PRIO (read-write) [int]
Thread Priority between PTH_PRIO_MIN and PTH_PRIO_MAX.
The default is PTH_PRIO_STD.
PTH_ATTR_NAME (read-write) [char *]
Name of thread (up to 40 characters are stored only),
mainly for debugging purposes.
PTH_ATTR_JOINABLE (read-write> [int]
The thread detachment type, TRUE indicates a joinable
thread, FALSE indicates a detached thread. When a the
is detached after termination it is immediately kicked
out of the system instead of inserted into the dead
queue.
PTH_ATTR_CANCEL_STATE (read-write) [unsigned int]
The thread cancellation state, i.e., a combination of
PTH_CANCEL_ENABLE or PTH_CANCEL_DISABLE and
PTH_CANCEL_DEFERRED or PTH_CANCEL_ASYNCHRONOUS.
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PTH_ATTR_STACK_SIZE (read-write) [unsigned int]
The thread stack size in bytes. Use lower values than
64 KB with great care!
PTH_ATTR_STACK_ADDR (read-write) [char *]
A pointer to the lower address of a chunk of
malloc(3)'ed memory for the stack.
PTH_ATTR_TIME_SPAWN (read-only) [pth_time_t]
The time when the thread was spawned. This can be
queried only when the attribute object is bound to a
thread.
PTH_ATTR_TIME_LAST (read-only) [pth_time_t]
The time when the thread was last dispatched. This
can be queried only when the attribute object is bound
to a thread.
PTH_ATTR_TIME_RAN (read-only) [pth_time_t]
The total time the thread was running. This can be
queried only when the attribute object is bound to a
thread.
PTH_ATTR_START_FUNC (read-only) [void *(*)(void *)]
The thread start function. This can be queried only
when the attribute object is bound to a thread.
PTH_ATTR_START_ARG (read-only) [void *]
The thread start argument. This can be queried only
when the attribute object is bound to a thread.
PTH_ATTR_STATE (read-only) [pth_state_t]
The scheduling state of the thread, i.e., either
PTH_STATE_NEW, PTH_STATE_READY, PTH_STATE_WAITING, or
PTH_STATE_DEAD This can be queried only when the
attribute object is bound to a thread.
PTH_ATTR_EVENTS (read-only) [pth_event_t]
The event ring the thread is waiting for. This can be
queried only when the attribute object is bound to a
thread.
PTH_ATTR_BOUND (read-only) [int]
Whether the attribute object is bound (TRUE) to a
thread or not (FALSE).
The following API functions exists to handle the attribute
objects:
pth_attr_t pth_attr_of(pth_t tid);
This returns a new attribute object bound to thread
tid. Any queries on this object directly fetch
attributes from tid. And attribute modifications
directly change tid. Use such attribute objects to
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modify existing threads.
pth_attr_t pth_attr_new(void);
This returns a new unbound attribute object. An
implicit pth_attr_init() is done on it. Any queries on
this object just fetch stored attributes from it. And
attribute modifications just change the stored
attributes. Use such attribute objects to pre-
configure attributes for to be spawned threads.
int pth_attr_init(pth_attr_t attr);
This initializes an attribute object attr to the
default values: PTH_ATTR_PRIO := PTH_PRIO_STD,
PTH_ATTR_NAME := `unknown', PTH_ATTR_JOINABLE := TRUE,
PTH_ATTR_CANCELSTATE := PTH_CANCEL_DEFAULT,
PTH_ATTR_STACK_SIZE := 64*1024 and PTH_ATTR_STACK_ADDR
:= NULL. All other PTH_ATTR_* attributes are read-only
attributes and don't receive default values in attr,
because they exists only for bounded attribute
objects.
int pth_attr_set(pth_attr_t attr, int field, ...);
This sets the attribute field field in attr to a value
specified as an additional argument on the variable
argument list. The following attribute fields and
argument pairs can be used:
PTH_ATTR_PRIO int
PTH_ATTR_NAME char *
PTH_ATTR_JOINABLE int
PTH_ATTR_CANCEL_STATE unsigned int
PTH_ATTR_STACK_SIZE unsigned int
PTH_ATTR_STACK_ADDR char *
int pth_attr_get(pth_attr_t attr, int field, ...);
This retrieves the attribute field field in attr and
stores its value in the variable specified through a
pointer in an additional argument on the variable
argument list. The following fields and argument pairs
can be used:
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PTH_ATTR_PRIO int *
PTH_ATTR_NAME char **
PTH_ATTR_JOINABLE int *
PTH_ATTR_CANCEL_STATE unsigned int *
PTH_ATTR_STACK_SIZE unsigned int *
PTH_ATTR_STACK_ADDR char **
PTH_ATTR_TIME_SPAWN pth_time_t *
PTH_ATTR_TIME_LAST pth_time_t *
PTH_ATTR_TIME_RAN pth_time_t *
PTH_ATTR_START_FUNC void *(**)(void *)
PTH_ATTR_START_ARG void **
PTH_ATTR_STATE pth_state_t *
PTH_ATTR_EVENTS pth_event_t *
PTH_ATTR_BOUND int *
int pth_attr_destroy(pth_attr_t attr);
This destroys a attribute object attr. After this attr
is no longer a valid attribute object.
Thread Control
The following functions control the threading itself and
form the main API of the Pth library.
pth_t pth_spawn(pth_attr_t attr, void *(*entry)(void *),
void *arg);
This spawns a new thread with the attributes given in
attr (or PTH_ATTR_DEFAULT for default attributes -
which means that thread priority, joinability and
cancel state are inherited from the current thread)
with the starting point at routine entry. This entry
routine is called as `pth_exit(entry(arg))' inside the
new thread unit, i.e., entry's return value is fed to
an implicit pth_exit(3). So the thread usually can
exit by just returning. Nevertheless the thread can
also exit explicitly at any time by calling
pth_exit(3). But keep in mind that calling the POSIX
function exit(3) still terminates the complete process
and not just the current thread.
There is no Pth-internal limit on the number of
threads one can spawn, except the limit implied by the
available virtual memory. Pth internally keeps track
of thread in dynamic data structures. The function
returns NULL on error.
int pth_once(pth_once_t *ctrlvar, void (*func)(void *),
void *arg);
This is a convenience function which uses a control
variable of type pth_once_t to make sure a constructor
function func is called only once as `func(arg)' in
the system. In other words: Only the first call to
pth_once(3) by any thread in the system succeeds. The
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variable referenced via ctrlvar should be declared as
`pth_once_t variable-name = PTH_ONCE_INIT;' before
calling this function.
pth_t pth_self(void);
This just returns the unique thread handle of the
currently running thread. This handle itself has to
be treated as an opaque entity by the application.
It's usually used as an argument to other functions
who require an argument of type pth_t.
int pth_suspend(pth_t tid);
This suspends a thread tid until it is manually
resumed again via pth_resume(3). For this, the thread
is moved to the SUSPENDED queue and this way is
completely out of the scheduler's event handling and
thread dispatching scope. Suspending the current
thread is not allowed. The function returns TRUE on
success and FALSE on errors.
int pth_resume(pth_t tid);
This function resumes a previously suspended thread
tid, i.e. tid has to stay on the SUSPENDED queue. The
thread is moved to the NEW, READY or WAITING queue
(dependent on what its state was when the
pth_suspend(3) call were made) and this way again
enters the event handling and thread dispatching scope
of the scheduler. The function returns TRUE on success
and FALSE on errors.
int pth_raise(pth_t tid, int sig)
This function raises a signal for delivery to thread
tid only. When one just raises a signal via raise(3)
or kill(2), its delivered to an arbitrary thread which
has this signal not blocked. With pth_raise(3) one
can send a signal to a thread and its guarantees that
only this thread gets the signal delivered. But keep
in mind that nevertheless the signals action is still
configured process-wide. When sig is 0 plain thread
checking is performed, i.e., `pth_raise(tid, 0)'
returns TRUE when thread tid still exists in the PTH
system but doesn't send any signal to it.
int pth_yield(pth_t tid);
This explicitly yields back the execution control to
the scheduler thread. Usually the execution is
implicitly transferred back to the scheduler when a
thread waits for an event. But when a thread has to do
larger CPU bursts, it can be reasonable to interrupt
it explicitly by doing a few pth_yield(3) calls to
give other threads a chance to execute, too. This
obviously is the cooperating part of Pth. A thread
has not to yield execution, of course. But when you
want to program a server application with good
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response times the threads should be cooperative,
i.e., when they should split their CPU bursts into
smaller units with this call.
Usually one specifies tid as NULL to indicate to the
scheduler that it can freely decide which thread to
dispatch next. But if one wants to indicate to the
scheduler that a particular thread should be favored
on the next dispatching step, one can specify this
thread explicitly. This allows the usage of the old
concept of coroutines where a thread/routine switches
to a particular cooperating thread. If tid is not NULL
and points to a new or ready thread, it is guaranteed
that this thread receives execution control on the
next dispatching step. If tid is in a different state
(that is, not in PTH_STATE_NEW or PTH_STATE_READY) an
error is reported.
The function usually returns TRUE for success and only
FALSE (with errno set to EINVAL) if tid specified and
invalid or still not new or ready thread.
int pth_nap(pth_time_t naptime);
This functions suspends the execution of the current
thread until naptime is elapsed. naptime is of type
pth_time_t and this way has theoretically a resolution
of one microsecond. In practice you should neither
rely on this nor that the thread is awakened exactly
after naptime has elapsed. It's only guarantees that
the thread will sleep at least naptime. But because of
the non-preemptive nature of Pth it can last longer
(when another thread kept the CPU for a long time).
Additionally the resolution is dependent of the
implementation of timers by the operating system and
these usually have only a resolution of 10
microseconds or larger. But usually this isn't
important for an application unless it tries to use
this facility for real time tasks.
int pth_wait(pth_event_t ev);
This is the link between the scheduler and the event
facility (see below for the various pth_event_xxx()
functions). It's modeled like select(2), i.e., one
gives this function one or more events (in the event
ring specified by ev) on which the current thread
wants to wait. The scheduler awakes the thread when
one ore more of them occurred after tagging them as
occurred. The ev argument is a pointer to an event
ring which isn't changed except for the tagging.
pth_wait(3) returns the number of occurred events and
the application can use pth_event_occurred(3) to test
which events occurred.
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int pth_cancel(pth_t tid);
This cancels a thread tid. How the cancellation is
done depends on the cancellation state of tid which
the thread can configure itself. When its state is
PTH_CANCEL_DISABLE a cancellation request is just made
pending. When it is PTH_CANCEL_ENABLE it depends on
the cancellation type what is performed. When its
PTH_CANCEL_DEFERRED again the cancellation request is
just made pending. But when its
PTH_CANCEL_ASYNCHRONOUS the thread is immediately
canceled before pth_cancel(3) returns. The effect of a
thread cancellation is equal to implicitly forcing the
thread to call `pth_exit(PTH_CANCELED)' at one of his
cancellation points. In Pth thread enter a
cancellation point either explicitly via
pth_cancel_point(3) or implicitly by waiting for an
event.
int pth_abort(pth_t tid);
This is the cruel way to cancel a thread tid. When
it's already dead and waits to be joined it just joins
it (via `pth_join(tid, NULL)') and this way kicks it
out of the system. Else it forces the thread to be
not joinable and to allow asynchronous cancellation
and then cancels it via `pth_cancel(tid)'.
int pth_join(pth_t tid, void **value);
This joins the current thread with the thread
specified via tid. It first suspends the current
thread until the tid thread has terminated. Then it is
awakened and stores the value of tid's pth_exit(3)
call into *value (if value and not NULL) and returns
to the caller. A thread can be joined only when it
was not spawned with PTH_FLAG_NOJOIN. A thread can
only be joined once, i.e., after the pth_join(3) call
the thread tid is removed from the system.
void pth_exit(void *value);
This terminates the current thread. Whether it's
immediately removed from the system or inserted into
the dead queue of the scheduler depends on its join
type which was specified at spawning time. When it was
spawned with PTH_FLAG_NOJOIN it's immediately removed
and value is ignored. Else the thread is inserted
into the dead queue and value remembered for a
pth_join(3) call by another thread.
Utilities
The following functions are utility functions.
int pth_fdmode(int fd, int mode);
This switches the non-blocking mode flag on file
descriptor fd. The argument mode can be
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PTH_FDMODE_BLOCK for switching fd into blocking I/O
mode, PTH_FDMODE_NONBLOCK for switching fd into non-
blocking I/O mode or PTH_FDMODE_POLL for just polling
the current mode. The current mode is returned (either
PTH_FDMODE_BLOCK or PTH_FDMODE_NONBLOCK) or
PTH_FDMODE_ERROR on error. Keep in mind that since Pth
1.1 there is no longer a requirement to manually
switch a file descriptor into non-blocking mode in
order to use it. This is automatically done
temporarily inside Pth. Instead when you now switch a
file descriptor explicitly into non-blocking mode,
pth_read(3) or pth_write(3) will never block the
current thread.
pth_time_t pth_time(long sec, long usec);
This is a constructor for a pth_time_t structure which
is a convenient function to avoid temporary structure
values. It returns a pth_time_t structure which holds
the absolute time value specified by sec and usec.
pth_time_t pth_timeout(long sec, long usec);
This is a constructor for a pth_time_t structure which
is a convenient function to avoid temporary structure
values. It returns a pth_time_t structure which holds
the absolute time value calculated by adding sec and
usec to the current time.
Sfdisc_t *pth_sfiodisc(void);
This functions is always available, but only
reasonably usable when Pth was built with Sfio support
(--with-sfio option) and PTH_EXT_SFIO is then defined
by pth.h. It is useful for applications which want to
use the comprehensive Sfio I/O library with the Pth
threading library. Then this function can be used to
get an Sfio discipline structure (Sfdisc_t) which can
be pushed onto Sfio streams (Sfio_t) in order to let
this stream use pth_read(3)/pth_write(2) instead of
read(2)/write(2). The benefit is that this way I/O on
the Sfio stream does only block the current thread
instead of the whole process. The application has to
free(3) the Sfdisc_t structure when it is no longer
needed. The Sfio package can be found at
http://www.research.att.com/sw/tools/sfio/.
Cancellation Management
Pth supports POSIX style thread cancellation via
pth_cancel(3) and the following two related functions:
void pth_cancel_state(int newstate, int *oldstate);
This manages the cancellation state of the current
thread. When oldstate is not NULL the function stores
the old cancellation state under the variable pointed
to by oldstate. When newstate is not 0 it sets the new
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cancellation state. oldstate is created before
newstate is set. A state is a combination of
PTH_CANCEL_ENABLE or PTH_CANCEL_DISABLE and
PTH_CANCEL_DEFERRED or PTH_CANCEL_ASYNCHRONOUS.
PTH_CANCEL_ENABLE|PTH_CANCEL_DEFERRED (or
PTH_CANCEL_DEFAULT) is the default state where
cancellation is possible but only at cancellation
points. Use PTH_CANCEL_DISABLE to complete disable
cancellation for a thread and PTH_CANCEL_ASYNCHRONOUS
for allowing asynchronous cancellations, i.e.,
cancellations which can happen at any time.
void pth_cancel_point(void);
This explicitly enter a cancellation point. When the
current cancellation state is PTH_CANCEL_DISABLE or no
cancellation request is pending, this has no side-
effect and returns immediately. Else it calls
`pth_exit(PTH_CANCELED)'.
Event Handling
Pth has a very flexible event facility which is linked
into the scheduler through the pth_wait(3) function. The
following functions provide the handling of event rings.
pth_event_t pth_event(unsigned long spec, ...);
This creates a new event ring consisting of a single
initial event. The type of the generated event is
specified by spec. The following types are available:
PTH_EVENT_FD
This is a file descriptor event. One or more of
PTH_UNTIL_FD_READABLE, PTH_UNTIL_FD_WRITEABLE or
PTH_UNTIL_FD_EXECPTION have to be OR-ed into spec
to specify on which state of the file descriptor
you want to wait. The file descriptor itself has
to be given as an additional argument. Example:
`pth_event(PTH_EVENT_FD|PTH_UNTIL_FD_READABLE,
fd)'.
PTH_EVENT_SELECT
This is a multiple file descriptor event modeled
directly after the select(2) call (actually it is
also used to implement pth_select(3) internally).
It's a convenient way to wait for a large set of
file descriptors at once and at each file
descriptor for a different type of state.
Additionally as a nice side-effect one receives
the number of file descriptors which causes the
event to be occurred (using BSD semantics, i.e.,
when a file descriptor occurred in two sets it's
counted twice). The arguments correspond directly
to the select(2) function arguments except that
there is no timeout argument (because timeouts
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already can be handled via PTH_EVENT_TIME events).
Example: `pth_event(PTH_EVENT_SELECT, &rc, nfd,
rfds, wfds, efds)' where rc has to be of type `int
*', nfd has to be of type `int' and rfds, wfds and
efds have to be of type `fd_set *' (see
select(2)). The number of occurred file
descriptors are stored in rc.
PTH_EVENT_SIGS
This is a signal set event. The two additional
arguments have to be a pointer to a signal set
(type `sigset_t *') and a pointer to a signal
number variable (type `int *'). This event waits
until one of the signals in the signal set
occurred. As a result the occurred signal number
is stored in the second additional argument. Keep
in mind that the Pth scheduler doesn't block
signals automatically. So when you want to wait
for a signal with this event you've to block it
via sigprocmask(2) or it will be delivered without
your notice. Example: `sigemptyset(&set);
sigaddset(&set, SIGINT); pth_event(PTH_EVENT_SIG,
&set, &sig);'.
PTH_EVENT_TIME
This is a time point event. The additional
argument has to be of type pth_time_t (usually on-
the-fly generated via pth_time(3)). This events
waits until the specified time point has elapsed.
Keep in mind that the value is an absolute time
point and not an offset. When you want to wait for
a specified amount of time, you've to add the
current time to the offset (usually on-the-fly
achieved via pth_timeout(3)). Example:
`pth_event(PTH_EVENT_TIME, pth_timeout(2,0))'.
PTH_EVENT_MSG
This is a message port event. The additional
argument has to be of type pth_msgport_t. This
events waits until one or more messages were
received on the specified message port. Example:
`pth_event(PTH_EVENT_MSG, mp)'.
PTH_EVENT_TID
This is a thread event. The additional argument
has to be of type pth_t. One of
PTH_UNTIL_TID_NEW, PTH_UNTIL_TID_READY,
PTH_UNTIL_TID_WAITING or PTH_UNTIL_TID_DEAD has to
be OR-ed into spec to specify on which state of
the thread you want to wait. Example:
`pth_event(PTH_EVENT_TID|PTH_UNTIL_TID_DEAD,
tid)'.
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PTH_EVENT_FUNC
This is a custom callback function event. Three
additional arguments have to be given with the
following types: `int (*)(void *)', `void *' and
`pth_time_t'. The first is a function pointer to a
check function and the second argument is a user-
supplied context value which is passed to this
function. The scheduler calls this function on a
regular basis (on his own scheduler stack, so be
very careful!) and the thread is kept sleeping
while the function returns FALSE. Once it returned
TRUE the thread will be awakend. The check
interval is defined by the third argument, i.e.,
the check function is polled again not until this
amount of time elapsed. Example:
`pth_event(PTH_EVENT_FUNC, func, arg,
pth_time(0,500000))'.
unsigned long pth_event_typeof(pth_event_t ev);
This returns the type of event ev. It's a combination
of the describing PTH_EVENT_XX and PTH_UNTIL_XX value.
This is especially useful to know which arguments have
to be supplied to the pth_event_extract(3) function.
int pth_event_extract(pth_event_t ev, ...);
When pth_event(3) is treated like sprintf(3), then
this function is sscanf(3), i.e., it is the inverse
operation of pth_event(3). This means that it can be
used to extract the ingredients of an event. The
ingredients are stored into variables which are given
as pointers on the variable argument list. Which
pointers have to be present depends on the event type
and has to be determined by the caller before via
pth_event_typeof(3).
To make it clear, when you constructed ev via `ev =
pth_event(PTH_EVENT_FD, fd);' you have to extract it
via `pth_event_extract(ev, &fd)', etc. For multiple
arguments of an event the order of the pointer
arguments is the same as for pth_event(3). But always
keep in mind that you have to always supply pointers
to variables and these variables have to be of the
same type as the argument of pth_event(3) required.
pth_event_t pth_event_concat(pth_event_t ev, ...);
This concatenates one or more additional event rings
to the event ring ev and returns ev. The end of the
argument list has to be marked with a NULL argument.
Use this function to create real events rings out of
the single-event rings created by pth_event(3).
pth_event_t pth_event_isolate(pth_event_t ev);
This isolates the event ev from possibly appended
events in the event ring. When in ev only one event
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exists, this returns NULL. When remaining events
exists, they form a new event ring which is returned.
pth_event_t pth_event_walk(pth_event_t ev, int direction);
This walks to the next (when direction is
PTH_WALK_NEXT) or previews (when direction is
PTH_WALK_PREV) event in the event ring ev and returns
this new reached event. Additionally
PTH_UNTIL_OCCURRED can be OR-ed into direction to walk
to the next/previous occurred event in the ring ev.
int pth_event_occurred(pth_event_t ev);
This checks whether the event ev occurred. This is a
fast operation because only a tag on ev is checked
which was either set or still not set by the
scheduler. In other words: This doesn't check the
event itself, it just checks the last knowledge of the
scheduler.
int pth_event_free(pth_event_t ev, int mode);
This deallocates the event ev (when mode is
PTH_FREE_THIS) or all events appended to the event
ring under ev (when mode is PTH_FREE_ALL).
Key-Based Storage
The following functions provide thread-local storage
through unique keys similar to the POSIX Pthread API. Use
this for thread specific global data.
int pth_key_create(pth_key_t *key, void (*func)(void *));
This created a new unique key and stores it in key.
Additionally func can specify a destructor function
which is called on the current threads termination
with the key.
int pth_key_delete(pth_key_t key);
This explicitly destroys a key key.
int pth_key_setdata(pth_key_t key, const void *value);
This stores value under key.
void *pth_key_getdata(pth_key_t key);
This retrieves the value under key.
Message Port Communication
The following functions provide message ports which can be
used for efficient and flexible inter-thread
communication.
pth_msgport_t pth_msgport_create(const char *name);
This returns a pointer to a new message port with name
name. The name can be used by other threads via
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they do not know directly the pointer to the message
port.
void pth_msgport_destroy(pth_msgport_t mp);
This destroys a message port mp. Before all pending
messages on it are replied to their origin message
port.
pth_msgport_t pth_msgport_find(const char *name);
This finds a message port in the system by name and
returns the pointer to it.
int pth_msgport_pending(pth_msgport_t mp);
This returns the number of pending messages on message
port mp.
int pth_msgport_put(pth_msgport_t mp, pth_message_t *m);
This puts (or sends) a message m to message port mp.
pth_message_t *pth_msgport_get(pth_msgport_t mp);
This gets (or receives) the top message from message
port mp. Incoming messages are always kept in a
queue, so there can be more pending messages, of
course.
int pth_msgport_reply(pth_message_t *m);
This replies a message m to the message port of the
sender.
Thread Cleanups
The following functions provide per-thread cleanup
functions.
int pth_cleanup_push(void (*handler)(void *), void *arg);
This pushes the routine handler onto the stack of
cleanup routines for the current thread. These
routines are called in LIFO order when the thread
terminates.
int pth_cleanup_pop(int execute);
This pops the top-most routine from the stack of
cleanup routines for the current thread. When execute
is TRUE the routine is additionally called.
Process Forking
The following functions provide some special support for
process forking situations inside the threading
environment.
int pth_atfork_push(void (*prepare)(void *), void (*)(void
*parent), void (*)(void *child), void *arg);
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This function declares forking handlers to be called
before and after pth_fork(3), in the context of the
thread that called pth_fork(3). The prepare handler is
called before fork(2) processing commences. The parent
handler is called after fork(2) processing completes
in the parent process. The child handler is called
after fork(2) processing completed in the child
process. If no handling is desired at one or more of
these three points, the corresponding handler can be
given as NULL. Each handler is called with arg as the
argument.
The order of calls to pth_atfork_push(3) is
significant. The parent and child handlers are called
in the order in which they were established by calls
to pth_atfork_push(3), i.e., FIFO. The prepare fork
handlers are called in the opposite order, i.e., LIFO.
int pth_atfork_pop(void);
This removes the top-most handlers on the forking
handler stack which were established with the last
pth_atfork_push(3) call. It returns FALSE when no more
handlers couldn't be removed from the stack.
pid_t pth_fork(void);
This is a variant of fork(2) with the difference that
the current thread only is forked into a separate
process, i.e., in the parent process nothing changes
while in the child process all threads are gone except
for the scheduler and the calling thread. When you
really want to duplicate all threads in the current
process you should use fork(2) directly. But this is
usually not reasonable. Additionally this function
takes care of forking handlers as established by
pth_fork_push(3).
Synchronization
The following functions provide synchronization support
via mutual exclusion locks (mutex), read-write locks
(rwlock), condition variables (cond) and barriers
(barrier). Keep in mind that in a non-preemptive threading
system like Pth this might sound unnecessary at the first
look, because a thread isn't interrupted by the system.
Actually when you have a critical code section which
doesn't contain any pth_xxx() functions, you don't need
any mutex to protect it, of course.
But when your critical code section contains any pth_xxx()
function the chance is high that these temporarily switch
to the scheduler. And this way other threads can make
progress and enter your critical code section, too. This
is especially true for critical code sections which
implicitly or explicitly use the event mechanism.
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int pth_mutex_init(pth_mutex_t *mutex);
This dynamically initializes a mutex variable of type
`pth_mutex_t'. Alternatively one can also use static
initialization via `pth_mutex_t mutex =
PTH_MUTEX_INIT'.
int pth_mutex_acquire(pth_mutex_t *mutex, int try,
pth_event_t ev);
This acquires a mutex mutex. If the mutex is already
locked by another thread, the current threads
execution is suspended until the mutex is unlocked
again or additionally the extra events in ev occurred
(when ev is not NULL). Recursive locking is
explicitly supported, i.e., a thread is allowed to
acquire a mutex more than once before its released.
But it then also has be released the same number of
times until the mutex is again lockable by others.
When try is TRUE this function never suspends
execution. Instead it returns FALSE with errno set to
EBUSY.
int pth_mutex_release(pth_mutex_t *mutex);
This decrements the recursion locking count on mutex
and when it is zero it releases the mutex mutex.
int pth_rwlock_init(pth_rwlock_t *rwlock);
This dynamically initializes a read-write lock
variable of type `pth_rwlock_t'. Alternatively one
can also use static initialization via `pth_rwlock_t
rwlock = PTH_RWLOCK_INIT'.
int pth_rwlock_acquire(pth_rwlock_t *rwlock, int op, int
try, pth_event_t ev);
This acquires a read-only (when op is PTH_RWLOCK_RD)
or a read-write (when op is PTH_RWLOCK_RW) lock
rwlock. When the lock is only locked by other threads
in read-only mode, the lock succeeds. But when one
thread holds a read-write lock, all locking attempts
suspend the current thread until this lock is released
again. Additionally in ev events can be given to let
the locking timeout, etc. When try is TRUE this
function never suspends execution. Instead it returns
FALSE with errno set to EBUSY.
int pth_rwlock_release(pth_rwlock_t *rwlock);
This releases a previously acquired (read-only or
read-write) lock.
int pth_cond_init(pth_cond_t *cond);
This dynamically initializes a condition variable
variable of type `pth_cond_t'. Alternatively one can
also use static initialization via `pth_cond_t cond =
PTH_COND_INIT'.
GNU Pth 1.3.7 29-Jul-2000 26
pth(3) GNU Portable Threads pth(3)
int pth_cond_await(pth_cond_t *cond, pth_mutex_t *mutex,
pth_event_t ev);
This awaits a condition situation. The caller has to
follow the semantics of the POSIX condition variables:
mutex has to be acquired before this function is
called. The execution of the current thread is then
suspended either until the events in ev occurred (when
ev is not NULL) or cond was notified by another thread
via pth_cond_notify(3). While the thread is waiting,
mutex is released. Before it returns mutex is
reacquired.
int pth_cond_notify(pth_cond_t *cond, int broadcast);
This notified one or all threads which are waiting on
cond. When broadcast is TRUE all thread are notified,
else only a single (unspecified) one.
int pth_barrier_init(pth_barrier_t *barrier, int
I<threshold);
This dynamically initializes a barrier variable of
type `pth_barrier_t'. Alternatively one can also use
static initialization via `pth_barrier_t barrier =
PTH_BARRIER_INIT(threadhold)'.
int pth_barrier_reach(pth_barrier_t *barrier);
This function reaches a barrier barrier. If this is
the last thread (as specified by threshold on init of
barrier) all threads are awakened. Else the current
thread is suspended until the last thread reached the
barrier and this way awakes all threads. The function
returns (beside FALSE on error) the value TRUE for any
thread which neither reached the barrier as the first
nor the last thread; PTH_BARRIER_HEADLIGHT for the
thread which reached the barrier as the first thread
and PTH_BARRIER_TAILLIGHT for the thread which reached
the barrier as the last thread.
Generalized POSIX Replacement API
The following functions are generalized replacements
functions for the POSIX API, i.e., they are similar to the
functions under `Standard POSIX Replacement API' but all
have an additional event argument which can be used for
timeouts, etc.
int pth_sigwait_ev(const sigset_t *set, int *sig,
pth_event_t ev);
This is equal to pth_sigwait(3) (see below), but has
an additional event argument ev. When pth_sigwait(3)
suspends the current threads execution it usually only
uses the signal event on set to awake. With this
function any number of extra events can be used to
awake the current thread (remember that ev actually is
an event ring).
GNU Pth 1.3.7 29-Jul-2000 27
pth(3) GNU Portable Threads pth(3)
int pth_connect_ev(int s, const struct sockaddr *addr,
socklen_t addrlen, pth_event_t ev);
This is equal to pth_connect(3) (see below), but has
an additional event argument ev. When pth_connect(3)
suspends the current threads execution it usually only
uses the I/O event on fd to awake. With this function
any number of extra events can be used to awake the
current thread (remember that ev actually is an event
ring).
int pth_accept_ev(int s, struct sockaddr *addr, socklen_t
*addrlen, pth_event_t ev);
This is equal to pth_accept(3) (see below), but has an
additional event argument ev. When pth_accept(3)
suspends the current threads execution it usually only
uses the I/O event on fd to awake. With this function
any number of extra events can be used to awake the
current thread (remember that ev actually is an event
ring).
int pth_select_ev(int nfd, fd_set *rfds, fd_set *wfds,
fd_set *efds, struct timeval *timeout, pth_event_t ev);
This is equal to pth_select(3) (see below), but has an
additional event argument ev. When pth_select(3)
suspends the current threads execution it usually only
uses the I/O event on rfds, wfds and efds to awake.
With this function any number of extra events can be
used to awake the current thread (remember that ev
actually is an event ring).
int pth_poll_ev(struct pollfd *fds, unsigned int nfd, int
timeout, pth_event_t ev);
This is equal to pth_poll(3) (see below), but has an
additional event argument ev. When pth_poll(3)
suspends the current threads execution it usually only
uses the I/O event on fds to awake. With this function
any number of extra events can be used to awake the
current thread (remember that ev actually is an event
ring).
ssize_t pth_read_ev(int fd, void *buf, size_t nbytes,
pth_event_t ev);
This is equal to pth_read(3) (see below), but has an
additional event argument ev. When pth_read(3)
suspends the current threads execution it usually only
uses the I/O event on fd to awake. With this function
any number of extra events can be used to awake the
current thread (remember that ev actually is an event
ring).
ssize_t pth_readv_ev(int fd, const struct iovec *iovec,
int iovcnt, pth_event_t ev);
This is equal to pth_readv(3) (see below), but has an
additional event argument ev. When pth_readv(3)GNU Pth 1.3.7 29-Jul-2000 28
pth(3) GNU Portable Threads pth(3)
suspends the current threads execution it usually only
uses the I/O event on fd to awake. With this function
any number of extra events can be used to awake the
current thread (remember that ev actually is an event
ring).
ssize_t pth_write_ev(int fd, const void *buf, size_t
nbytes, pth_event_t ev);
This is equal to pth_write(3) (see below), but has an
additional event argument ev. When pth_write(3)
suspends the current threads execution it usually only
uses the I/O event on fd to awake. With this function
any number of extra events can be used to awake the
current thread (remember that ev actually is an event
ring).
ssize_t pth_writev_ev(int fd, const struct iovec *iovec,
int iovcnt, pth_event_t ev);
This is equal to pth_writev(3) (see below), but has an
additional event argument ev. When pth_writev(3)
suspends the current threads execution it usually only
uses the I/O event on fd to awake. With this function
any number of extra events can be used to awake the
current thread (remember that ev actually is an event
ring).
Standard POSIX Replacement API
The following functions are standard replacements
functions for the POSIX API. The difference is mainly
that they suspend the current thread only instead of the
whole process in case the file descriptors will block.
int pth_usleep(unsigned int usec);
This is a variant of the 4.3BSD usleep(3) function. It
suspends the current threads execution until usec
microsecond (= usec * 1/1000000 sec) elapsed. The
thread is guaranteed to not awakened before this time,
but because of the non-preemptive scheduling nature of
Pth, it can be awakened later, of course. The
difference between usleep(3) and pth_usleep(3) is that
that pth_usleep(3) suspends only the execution of the
current thread and not the whole process.
unsigned int pth_sleep(unsigned int sec);
This is a variant of the POSIX sleep(3) function. It
suspends the current threads execution until sec
seconds elapsed. The thread is guaranteed to not
awakened before this time, but because of the non-
preemptive scheduling nature of Pth, it can be
awakened later, of course. The difference between
sleep(3) and pth_sleep(3) is that that pth_sleep(3)
suspends only the execution of the current thread and
not the whole process.
GNU Pth 1.3.7 29-Jul-2000 29
pth(3) GNU Portable Threads pth(3)
pid_t pth_waitpid(pid_t pid, int *status, int options);
This is a variant of the POSIX waitpid(2) function. It
suspends the current threads execution until status
information is available for a terminated child
process pid. The difference between waitpid(2) and
pth_waitpid(3) is that that pth_waitpid(3) suspends
only the execution of the current thread and not the
whole process. For more details about the arguments
and return code semantics see waitpid(2).
int pth_sigmask(int how, const sigset_t *set, sigset_t
*oset)
This is the Pth thread-related equivalent of POSIX
sigprocmask(2) respectively pthread_sigmask(3). The
arguments how, set and oset directly relate to
sigprocmask(2), because Pth internally just uses
sigprocmask(2) here. So alternatively you can also
directly call sigprocmask(2), but for consistency
reasons you should use this function pth_sigmask(3).
int pth_sigwait(const sigset_t *set, int *sig);
This is a variant of the POSIX.1c sigwait(3) function.
It suspends the current threads execution until a
signal in set occurred and stores the signal number in
sig. The important point is that the signal is not
delivered to a signal handler. Instead it's caught by
the scheduler only in order to awake the pth_sigwait()
call. The trick and noticeable point here is that this
way you get an asynchronous aware application that is
written completely synchronously. When you think about
the problem of asynchronous safe functions you should
recognize that this is a great benefit.
int pth_connect(int s, const struct sockaddr *addr,
socklen_t addrlen);
This is a variant of the 4.2BSD connect(2) function.
It establishes a connection on a socket s to target
specified in addr and addrlen. The difference between
connect(2) and pth_connect(3) is that that
pth_connect(3) suspends only the execution of the
current thread and not the whole process. For more
details about the arguments and return code semantics
see connect(2).
int pth_accept(int s, struct sockaddr *addr, socklen_t
*addrlen);
This is a variant of the 4.2BSD accept(2) function. It
accepts a connection on a socket by extracting the
first connection request on the queue of pending
connections, creating a new socket with the same
properties of s and allocates a new file descriptor
for the socket (which is returned). The difference
between accept(2) and pth_accept(3) is that that
pth_accept(3) suspends only the execution of the
GNU Pth 1.3.7 29-Jul-2000 30
pth(3) GNU Portable Threads pth(3)
current thread and not the whole process. For more
details about the arguments and return code semantics
see accept(2).
int pth_select(int nfd, fd_set *rfds, fd_set *wfds, fd_set
*efds, struct timeval *timeout);
This is a variant of the 4.2BSD select(2) function.
It examines the I/O descriptor sets whose addresses
are passed in rfds, wfds, and efds to see if some of
their descriptors are ready for reading, are ready for
writing, or have an exceptional condition pending,
respectively. For more details about the arguments
and return code semantics see select(2).
int pth_poll(struct pollfd *fds, unsigned int nfd, int
timeout);
This is a variant of the SysV poll(2) function. It
examines the I/O descriptors which are passed in the
array fds to see if some of them are ready for
reading, are ready for writing, or have an exceptional
condition pending, respectively. For more details
about the arguments and return code semantics see
poll(2).
ssize_t pth_read(int fd, void *buf, size_t nbytes);
This is a variant of the POSIX read(2) function. It
reads up to nbytes bytes into buf from file descriptor
fd. The difference between read(2) and pth_read(2) is
that that pth_read(2) suspends execution of the
current thread until the file descriptor is ready for
reading. For more details about the arguments and
return code semantics see read(2).
ssize_t pth_readv(int fd, const struct iovec *iovec, int
iovcnt);
This is a variant of the POSIX readv(2) function. It
reads data from file descriptor fd into the first
iovcnt rows of the iov vector. The difference between
readv(2) and pth_readv(2) is that that pth_readv(2)
suspends execution of the current thread until the
file descriptor is ready for reading. For more details
about the arguments and return code semantics see
readv(2).
ssize_t pth_write(int fd, const void *buf, size_t nbytes);
This is a variant of the POSIX write(2) function. It
writes nbytes bytes from buf to file descriptor fd.
The difference between write(2) and pth_write(2) is
that that pth_write(2) suspends execution of the
current thread until the file descriptor is ready for
writing. For more details about the arguments and
return code semantics see write(2).
GNU Pth 1.3.7 29-Jul-2000 31
pth(3) GNU Portable Threads pth(3)
ssize_t pth_writev(int fd, const struct iovec *iovec, int
iovcnt);
This is a variant of the POSIX writev(2) function. It
writes data to file descriptor fd from the first
iovcnt rows of the iov vector. The difference between
writev(2) and pth_writev(2) is that that pth_writev(2)
suspends execution of the current thread until the
file descriptor is ready for reading. For more details
about the arguments and return code semantics see
writev(2).
ssize_t pth_pread(int fd, void *buf, size_t nbytes, off_t
offset);
This is a variant of the POSIX pread(3) function. It
performs the same action as a regular read(2), except
that it reads from a given position in the file
without changing the file pointer. The first three
arguments are the same as for pth_read(3) with the
addition of a fourth argument offset for the desired
position inside the file.
ssize_t pth_pwrite(int fd, const void *buf, size_t nbytes,
off_t offset);
This is a variant of the POSIX pwrite(3) function. It
performs the same action as a regular write(2), except
that it writes to a given position in the file without
changing the file pointer. The first three arguments
are the same as for pth_write(3) with the addition of
a fourth argument offset for the desired position
inside the file.
EXAMPLE
The following example is a useless server which does
nothing more than listening on TCP port 12345 and
displaying the current time to the socket when a
connection was established. For each incoming connection a
thread is spawned. Additionally, to see more
multithreading, a useless ticker thread runs
simultaneously which outputs the current time to stderr
every 5 seconds. The example contains no error checking
and is only intended to show you the look and feel of Pth.
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <signal.h>
#include <netdb.h>
#include <unistd.h>
#include "pth.h"
GNU Pth 1.3.7 29-Jul-2000 32
pth(3) GNU Portable Threads pth(3)
#define PORT 12345
/* the socket connection handler thread */
static void *handler(void *_arg)
{
int fd = (int)_arg;
time_t now;
char *ct;
now = time(NULL);
ct = ctime(&now);
pth_write(fd, ct, strlen(ct));
close(fd);
return NULL;
}
/* the stderr time ticker thread */
static void *ticker(void *_arg)
{
time_t now;
char *ct;
float load;
for (;;) {
pth_sleep(5);
now = time(NULL);
ct = ctime(&now);
ct[strlen(ct)-1] = '\0';
pth_ctrl(PTH_CTRL_GETAVLOAD, &load);
printf("ticker: time: %s, average load: %.2f\n", ct, load);
}
}
/* the main thread/procedure */
int main(int argc, char *argv[])
{
pth_attr_t attr;
struct sockaddr_in sar;
struct protoent *pe;
struct sockaddr_in peer_addr;
int peer_len;
int sa, sw;
int port;
pth_init();
signal(SIGPIPE, SIG_IGN);
attr = pth_attr_new();
pth_attr_set(attr, PTH_ATTR_NAME, "ticker");
pth_attr_set(attr, PTH_ATTR_STACK_SIZE, 64*1024);
pth_attr_set(attr, PTH_ATTR_JOINABLE, FALSE);
pth_spawn(attr, ticker, NULL);
GNU Pth 1.3.7 29-Jul-2000 33
pth(3) GNU Portable Threads pth(3)
pe = getprotobyname("tcp");
sa = socket(AF_INET, SOCK_STREAM, pe->p_proto);
sar.sin_family = AF_INET;
sar.sin_addr.s_addr = INADDR_ANY;
sar.sin_port = htons(PORT);
bind(sa, (struct sockaddr *)&sar, sizeof(struct sockaddr_in));
listen(sa, 10);
pth_attr_set(attr, PTH_ATTR_NAME, "handler");
for (;;) {
peer_len = sizeof(peer_addr);
sw = pth_accept(sa, (struct sockaddr *)&peer_addr, &peer_len);
pth_spawn(attr, handler, (void *)sw);
}
}
BUILD ENVIRONMENTS
In this section we will discuss the canonical ways to
establish the build environment for a Pth based program.
The possibilities supported by Pth range from very simple
environments to rather complex ones.
Manual Build Environment (Novice)
As a first example, assume we have the above test program
staying in the source file foo.c. Then we can create a
very simple build environment by just adding the following
Makefile:
$ vi Makefile
| CC = cc
| CFLAGS = `pth-config --cflags`
| LDFLAGS = `pth-config --ldflags`
| LIBS = `pth-config --libs`
|
| all: foo
| foo: foo.o
| $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
| foo.o: foo.c
| $(CC) $(CFLAGS) -c foo.c
| clean:
| rm -f foo foo.o
This imports the necessary compiler and linker flags on-
the-fly from the Pth installation via its pth-config
program. This approach is straight-foreward and works fine
for small projects.
Autoconf Build Environment (Advanced)
The previous approach is simple but unflexible. First, to
speed up building, it would be nice to not expand the
compiler and linker flags every time the compiler is
GNU Pth 1.3.7 29-Jul-2000 34
pth(3) GNU Portable Threads pth(3)
started. Second, it would be useful to also be able to
build against an uninstalled Pth, that is, against a Pth
source tree which was just configured and built, but not
installed. Third, it would be also useful to allow
checking of the Pth version to make sure it is at least a
minimum required version. And finally, it would be also
great to make sure Pth works correctly by first performing
some sanity compile and run-time checks. All this can be
done if we use GNU autoconf and the AC_CHECK_PTH macro
provided by Pth. For this, we establish the following
three files:
First we again need the Makefile, but this time it
contains autoconf placeholders and additional cleanup
targets. And we create it under the name Makefile.in,
because it is now an input file for autoconf:
$ vi Makefile.in
| CC = @CC@
| CFLAGS = @CFLAGS@
| LDFLAGS = @LDFLAGS@
| LIBS = @LIBS@
|
| all: foo
| foo: foo.o
| $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
| foo.o: foo.c
| $(CC) $(CFLAGS) -c foo.c
| clean:
| rm -f foo foo.o
| distclean:
| rm -f foo foo.o
| rm -f config.log config.status config.cache
| rm -f Makefile
Because autoconf generates additional files, we added a
canonical distclean target which cleanups this, too.
Second, we write a (minimalistic) autoconf script
specification in a file configure.in:
$ vi configure.in
| AC_INIT(Makefile.in)
| AC_CHECK_PTH(1.3.0)
| AC_OUTPUT(Makefile)
Then we let autoconf's aclocal program generate for us an
aclocal.m4 file containing Pth's AC_CHECK_PTH macro. Then
we generate the final configure script out of this
aclocal.m4 file and the configure.in file:
$ aclocal --acdir=`pth-config --acdir`
$ autoconf
After these steps, the working directory should look
GNU Pth 1.3.7 29-Jul-2000 35
pth(3) GNU Portable Threads pth(3)
similar to this:
$ ls -l
-rw-r--r-- 1 rse users 176 Nov 3 11:11 Makefile.in
-rw-r--r-- 1 rse users 15314 Nov 3 11:16 aclocal.m4
-rwxr-xr-x 1 rse users 52045 Nov 3 11:16 configure
-rw-r--r-- 1 rse users 63 Nov 3 11:11 configure.in
-rw-r--r-- 1 rse users 4227 Nov 3 11:11 foo.c
If we now run configure we get a correct Makefile which
immediately can be used to build foo (assuming that Pth is
already installed somewhere, so that pth-config is in
$PATH):
$ ./configure
creating cache ./config.cache
checking for gcc... gcc
checking whether the C compiler (gcc ) works... yes
checking whether the C compiler (gcc ) is a cross-compiler... no
checking whether we are using GNU C... yes
checking whether gcc accepts -g... yes
checking how to run the C preprocessor... gcc -E
checking for GNU Pth... version 1.3.0, installed under /usr/local
updating cache ./config.cache
creating ./config.status
creating Makefile
rse@en1:/e/gnu/pth/ac
$ make
gcc -g -O2 -I/usr/local/include -c foo.c
gcc -L/usr/local/lib -o foo foo.o -lpth
If Pth is installed in non-standard locations or pth-
config is not in $PATH, one just has to drop the configure
script a note about the location by running configure with
the option --with-pth=dir (where dir is the argument which
was used with the --prefix option when Pth was installed).
Autoconf Build Environment with Local Copy of Pth (Expert)
Finally let us assume the foo program stays under either a
GPL or LGPL distribution license and we want to make it a
stand-alone package for easier distribution and
installation. That is, we don't want that the end-user
first has to install Pth just to allow our foo package to
compile. For this, it is a convinient practice to include
the required libraries (here Pth) into the source tree of
the package (here foo). Pth ships with all necessary
support to allow us to easily achieve this approach. Say,
we want Pth in a subdirectory named pth/ and this
directory should be seamlessly integrated into the
configuration and build process of foo.
First we again start with the Makefile.in, but this time
it is a more advanced version which supports subdirectory
GNU Pth 1.3.7 29-Jul-2000 36
pth(3) GNU Portable Threads pth(3)
movement:
$ vi Makefile.in
| CC = @CC@
| CFLAGS = @CFLAGS@
| LDFLAGS = @LDFLAGS@
| LIBS = @LIBS@
|
| SUBDIRS = pth
|
| all: subdirs_all foo
|
| subdirs_all:
| @$(MAKE) $(MFLAGS) subdirs TARGET=all
| subdirs_clean:
| @$(MAKE) $(MFLAGS) subdirs TARGET=clean
| subdirs_distclean:
| @$(MAKE) $(MFLAGS) subdirs TARGET=distclean
| subdirs:
| @for subdir in $(SUBDIRS); do \
| echo "===> $$subdir ($(TARGET))"; \
| (cd $$subdir; $(MAKE) $(MFLAGS) $(TARGET) || exit 1) || exit 1; \
| echo "<=== $$subdir"; \
| done
|
| foo: foo.o
| $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
| foo.o: foo.c
| $(CC) $(CFLAGS) -c foo.c
|
| clean: subdirs_clean
| rm -f foo foo.o
| distclean: subdirs_distclean
| rm -f foo foo.o
| rm -f config.log config.status config.cache
| rm -f Makefile
Then we create a slightly different autoconf script
configure.in:
$ vi configure.in
| AC_INIT(Makefile.in)
| AC_CONFIG_AUX_DIR(pth)
| AC_CHECK_PTH(1.3.0, subdir:pth --disable-tests)
| AC_CONFIG_SUBDIRS(pth)
| AC_OUTPUT(Makefile)
Here we provided a default value for foo's --with-pth
option as the second argument to AC_CHECK_PTH which
indicates that Pth can be found in the subdirectory named
pth/. Additionally we specified that the --disable-tests
option of Pth should be passed to the pth/ subdirectory,
because we need only to build the Pth library itself. And
we added a AC_CONFIG_SUBDIR call which indicates to
GNU Pth 1.3.7 29-Jul-2000 37
pth(3) GNU Portable Threads pth(3)
autoconf that it should configure the pth/ subdirectory,
too. The AC_CONFIG_AUX_DIR directive was added just to
make autoconf happy, because it wants to find a install.sh
or shtool script if AC_CONFIG_SUBDIRS is used.
Now we let autoconf's aclocal program again generate for
us an aclocal.m4 file with the contents of Pth's
AC_CHECK_PTH macro. Finally we generate the configure
script out of this aclocal.m4 file and the configure.in
file.
$ aclocal --acdir=`pth-config --acdir`
$ autoconf
Now we have to create the pth/ subdirectory itself. For
this, we extract the Pth distribution to the foo source
tree and just rename it to pth/:
$ gunzip <pth-X.Y.Z.tar.gz | tar xvf -
$ mv pth-X.Y.Z pth
Optionally to reduce the size of the pth/ subdirectory, we
can strip down the Pth sources to a minimum with the
striptease feature:
$ cd pth
$ ./configure
$ make striptease
$ cd ..
After this the source tree of foo should look similar to
this:
GNU Pth 1.3.7 29-Jul-2000 38
pth(3) GNU Portable Threads pth(3)
$ ls -l
-rw-r--r-- 1 rse users 709 Nov 3 11:51 Makefile.in
-rw-r--r-- 1 rse users 16431 Nov 3 12:20 aclocal.m4
-rwxr-xr-x 1 rse users 57403 Nov 3 12:21 configure
-rw-r--r-- 1 rse users 129 Nov 3 12:21 configure.in
-rw-r--r-- 1 rse users 4227 Nov 3 11:11 foo.c
drwxr-xr-x 2 rse users 3584 Nov 3 12:36 pth
$ ls -l pth/
-rw-rw-r-- 1 rse users 26344 Nov 1 20:12 COPYING
-rw-rw-r-- 1 rse users 2042 Nov 3 12:36 Makefile.in
-rw-rw-r-- 1 rse users 3967 Nov 1 19:48 README
-rw-rw-r-- 1 rse users 340 Nov 3 12:36 README.1st
-rw-rw-r-- 1 rse users 28719 Oct 31 17:06 config.guess
-rw-rw-r-- 1 rse users 24274 Aug 18 13:31 config.sub
-rwxrwxr-x 1 rse users 155141 Nov 3 12:36 configure
-rw-rw-r-- 1 rse users 162021 Nov 3 12:36 pth.c
-rw-rw-r-- 1 rse users 18687 Nov 2 15:19 pth.h.in
-rw-rw-r-- 1 rse users 5251 Oct 31 12:46 pth_acdef.h.in
-rw-rw-r-- 1 rse users 2120 Nov 1 11:27 pth_acmac.h.in
-rw-rw-r-- 1 rse users 2323 Nov 1 11:27 pth_p.h.in
-rw-rw-r-- 1 rse users 946 Nov 1 11:27 pth_vers.c
-rw-rw-r-- 1 rse users 26848 Nov 1 11:27 pthread.c
-rw-rw-r-- 1 rse users 18772 Nov 1 11:27 pthread.h.in
-rwxrwxr-x 1 rse users 26188 Nov 3 12:36 shtool
Now when we configure and build the foo package it looks
similar to this:
GNU Pth 1.3.7 29-Jul-2000 39
pth(3) GNU Portable Threads pth(3)
$ ./configure
creating cache ./config.cache
checking for gcc... gcc
checking whether the C compiler (gcc ) works... yes
checking whether the C compiler (gcc ) is a cross-compiler... no
checking whether we are using GNU C... yes
checking whether gcc accepts -g... yes
checking how to run the C preprocessor... gcc -E
checking for GNU Pth... version 1.3.0, local under pth
updating cache ./config.cache
creating ./config.status
creating Makefile
configuring in pth
running /bin/sh ./configure --enable-subdir --enable-batch
--disable-tests --cache-file=.././config.cache --srcdir=.
loading cache .././config.cache
checking for gcc... (cached) gcc
checking whether the C compiler (gcc ) works... yes
checking whether the C compiler (gcc ) is a cross-compiler... no
[...]
$ make
===> pth (all)
./shtool scpp -o pth_p.h -t pth_p.h.in -Dcpp -Cintern -M '==#==' pth.c
pth_vers.c
gcc -c -I. -O2 -pipe pth.c
gcc -c -I. -O2 -pipe pth_vers.c
ar rc libpth.a pth.o pth_vers.o
ranlib libpth.a
<=== pth
gcc -g -O2 -Ipth -c foo.c
gcc -Lpth -o foo foo.o -lpth
As you can see, autoconf now automatically configures the
local (stripped down) copy of Pth in the subdirectory pth/
and the Makefile automatically builds the subdirectory,
too.
SYSTEM CALL WRAPPER FACILITY
Pth per default uses an explicit API, including the system
calls. For instance you've to explicitly use pth_read(3)
when you need a thread-aware read(3) and cannot expect
that by just calling read(3) only the current thread is
blocked. Instead with the standard read(3) call the whole
process will be blocked. But because for some applications
(mainly those consisting of lots of third-party stuff)
this can be inconvenient. Here it's required that a call
to read(3) `magically' means pth_read(3). The problem here
is that such magic Pth cannot provide per default because
it's not really portable. Nevertheless Pth provides a two
step approach to solve this problem:
GNU Pth 1.3.7 29-Jul-2000 40
pth(3) GNU Portable Threads pth(3)
Soft System Call Mapping
This variant is available on all platforms and can always
be enabled by building Pth with --enable-syscall-soft.
This then triggers some #define's in the pth.h header
which map for instance read(3) to pth_read(3), etc.
Currently the following functions are mapped: fork(2),
sleep(3), sigwait(3), waitpid(2), select(2), poll(2),
connect(2), accept(2), read(2), write(2).
The drawback of this approach is just that really all
source files of the application where these function calls
occur have to include pth.h, of course. And this also
means that existing libraries, including the vendor's
stdio, usually will still block the whole process if one
of its I/O functions block.
Hard System Call Mapping
This variant is available only on those platforms where
the syscall(2) function exists and there it can be enabled
by building Pth with --enable-syscall-hard. This then
builds wrapper functions (for instances read(3)) into the
Pth library which internally call the real Pth replacement
functions (pth_read(3)). Currently the following
functions are mapped: fork(2), sleep(3), waitpid(2),
select(2), poll(2), connect(2), accept(2), read(2),
write(2).
The drawback of this approach is that it depends on
syscall(2) interface and prototype conflicts can occur
while building the wrapper functions due to different
function signatures in the vendor C header files. But the
advantage of this mapping variant is that the source files
of the application where these function calls occur have
not to include pth.h and that existing libraries,
including the vendor's stdio, magically become thread-
aware (and then block only the current thread).
IMPLEMENTATION NOTES
Pth is very portable because it has only one part which
perhaps has to be ported to new platforms (the machine
context initialization). But it is written in a way which
works on mostly all Unix platforms which support
makecontext(2) or at least sigstack(2) or sigaltstack(2)
[see pth_mctx.c for details]. Any other Pth code is POSIX
and ANSI C based only.
The context switching is done via either SUSv2
makecontext(2) or POSIX make[sig]setjmp(3) and
[sig]longjmp(3). Here all CPU registers, the program
counter and the stack pointer are switched. Additionally
the Pth dispatcher switches also the global Unix errno
variable [see pth_mctx.c for details] and the signal mask
GNU Pth 1.3.7 29-Jul-2000 41
pth(3) GNU Portable Threads pth(3)
(either implicitly via sigsetjmp(3) or in an emulated way
via explicit setprocmask(2) calls).
The Pth event manager is mainly select(2) and
gettimeofday(2) based, i.e., the current time is fetched
via gettimeofday(2) once per context switch for time
calculations and all I/O events are implemented via a
single central select(2) call [see pth_sched.c for
details].
The thread control block management is done via virtual
priority queues without any additional data structure
overhead. For this, the queue linkage attributes are part
of the thread control blocks and the queues are actually
implemented as rings with a selected element as the entry
point [see pth_tcb.h and pth_pqueue.c for details].
Most time critical code sections (especially the
dispatcher and event manager) are speeded up by inlined
functions (implemented as ANSI C pre-processor macros).
Additionally any debugging code is completely removed from
the source when not built with -DPTH_DEBUG (see Autoconf
--enable-debug option), i.e., not only stub functions
remain [see pth_debug.h for details].
RESTRICTIONS
Pth (intentionally) provides no replacements for non-
thread-safe functions (like strtok(3) which uses a static
internal buffer) or synchronous system functions (like
gethostbyname(3) which doesn't provide an asynchronous
mode where it doesn't block). When you want to use those
functions in your server application together with
threads, you've to either link the application against
special third-party libraries (or for thread-
safe/reentrant functions possibly against an existing
libc_r of the platform vendor). For an asynchronous DNS
resolver library use the GNU adns package from Ian Jackson
( see http://www.gnu.org/software/adns/adns.html ).
HISTORY
The Pth library was designed and implemented between
February and July 1999 by Ralf S. Engelschall after
evaluating numerous (mostly preemptive) thread libraries
and after intensive discussions with Peter Simons, Martin
Kraemer, Lars Eilebrecht and Ralph Babel related to an
experimental (matrix based) non-preemptive C++ scheduler
class written by Peter Simons.
Pth was then implemented in order to combine the non-
preemptive approach of multithreading (which provides
better portability and performance) with an API similar to
the popular one found in Pthread libraries (which provides
easy programming).
GNU Pth 1.3.7 29-Jul-2000 42
pth(3) GNU Portable Threads pth(3)
So the essential idea of the non-preemptive approach was
taken over from Peter Simons scheduler. The priority based
scheduling algorithm was suggested by Martin Kraemer. Some
code inspiration also came from an experimental threading
library (rsthreads) written by Robert S. Thau for an
ancient internal test version of the Apache webserver.
The concept and API of message ports was borrowed from
AmigaOS' Exec subsystem. The concept and idea for the
flexible event mechanism came from Paul Vixie's eventlib
(which can be found as a part of BIND v8).
BUG REPORTS AND SUPPORT
If you think you have found a bug in Pth, you should send
a report as complete as possible to bug-pth@gnu.org. If
you can, please try to fix the problem and include a
patch, made with 'diff -u3', in your report. Always, at
least, include a reasonable amount of description in your
report to allow the author to deterministically reproduce
the bug.
For further support you additionally can subscribe to the
pth-users@gnu.org mailing list by sending an Email to pth-
users-request@gnu.org with `subscribe pth-users' (or
`subscribe pth-users address' if you want to subscribe
from a particular Email address) in the body. Then you can
discuss your issues with other Pth users by sending
messages to pth-users@gnu.org. Currently (as of January
2000) you can reach about 50 Pth users on this mailing
list.
SEE ALSO
Related Web Locations
`comp.programming.threads Newsgroup Archive',
http://www.deja.com/topics_if.xp?
search=topic&group=comp.programming.threads
`comp.programming.threads Frequently Asked Questions
(F.A.Q.)', http://www.lambdacs.com/newsgroup/FAQ.html
`Multithreading - Definitions and Guidelines', Numeric
Quest Inc 1998; http://www.numeric-quest.com/lang/multi-
frame.html
`The Single UNIX Specification, Version 2 - Threads', The
Open Group 1997; http://www.opengroup.org/onlinepubs
/007908799/xsh/threads.html
SMI Thread Resources, Sun Microsystems Inc;
http://www.sun.com/workshop/threads/
Bibliography on threads and multithreading, Torsten
Amundsen;
http://liinwww.ira.uka.de/bibliography/Os/threads.html
GNU Pth 1.3.7 29-Jul-2000 43
pth(3) GNU Portable Threads pth(3)
Related Books
B. Nichols, D. Buttlar, J.P. Farrel: `Pthreads Programming
- A POSIX Standard for Better Multiprocessing', O'Reilly
1996; ISBN 1-56592-115-1
B. Lewis, D. J. Berg: `Multithreaded Programming with
Pthreads', Sun Microsystems Press, Prentice Hall 1998;
ISBN 0-13-680729-1
B. Lewis, D. J. Berg: `Threads Primer - A Guide To
Multithreaded Programming', Prentice Hall 1996; ISBN
0-13-443698-9
S. J. Norton, M. D. Dipasquale: `Thread Time - The
Multithreaded Programming Guide', Prentice Hall 1997; ISBN
0-13-190067-6
D. R. Butenhof: `Programming with POSIX Threads', Addison
Wesley 1997; ISBN 0-201-63392-2
Related Manpages
pth-config(1), pthread(3).
getcontext(2), setcontext(2), makecontext(2),
swapcontext(2), sigstack(2), sigaltstack(2), sigaction(2),
sigemptyset(2), sigaddset(2), sigprocmask(2),
sigsuspend(2), sigsetjmp(3), siglongjmp(3), setjmp(3),
longjmp(3), select(2), gettimeofday(2).
AUTHOR
Ralf S. Engelschall
rse@engelschall.com
www.engelschall.com
GNU Pth 1.3.7 29-Jul-2000 44
pth(3) GNU Portable Threads pth(3)GNU Pth 1.3.7 29-Jul-2000 45