OLDRUNNER(6) Oldrunner Manual OLDRUNNER(6)NAME
Oldrunner - Broderbund's Loderunner remake
SYNOPSIS
oldrunner [-v] [-l<num>]
DESCRIPTION
Oldrunner is a remake of Broderbund's Loderunner which contains the 150
original game levels. In order to win a level, the player '@' must col‐
lect all gold bags '$' without being touched by ennemies (same sprite
'@' as player but in reverse video). Once all gold is collected an
escape ladder usually appears and the player must travel to the top of
the screen to reach the next level. The player can dig holes into
floors to temporarily trap ennemies and may then safely walk atop them.
Over time, floors dug into will regenerate, filling in these holes. A
trapped ennemy who cannot escape a hole before it fills is consumed,
immediately respawning in a random location at the top of the level.
OPTIONS
The following options are supported:
-l <num>
Start the game at level number num.
-v Display oldrunner version and exit.
CONFIGURATION
The game can be configured by modifying the variables found in the
cfg.h header file and recompiling. The default keys are the following
(^X means control and X keys pressed simultaneously):
h move left
l move right
k move up
j move down
s dig on the left
d dig on the right
^g commit suicide
^n go to next level
^p go back to previous level
^d quit the game
SEE ALSOncurses(3)
oldrunner web page: http://culot.org/public/Code/oldrunner.html
AUTHOR
Frederic Culot <frederic@culot.org>.
COPYRIGHT
Copyright (c) 2010, 2012 by Frederic Culot.
This software is released under the BSD License.
OLDRUNNER(6) January 31, 2012 OLDRUNNER(6)