SDL_FillRect(3) SDL API Reference SDL_FillRect(3)NAME
SDL_FillRect- This function performs a fast fill of the
given rectangle with some color
SYNOPSIS
#include "SDL.h"
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect,
Uint32 color);
DESCRIPTION
This function performs a fast fill of the given rectangle
with color. If dstrect is NULL, the whole surface will be
filled with color.
The color should be a pixel of the format used by the sur-
face, and can be generated by the SDL_MapRGB or
SDL_MapRGBA functions. If the color value contains an
alpha value then the destination is simply "filled" with
that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set
via SDL_SetClipRect) then this function will clip based on
the intersection of the clip rectangle and the dstrect
rectangle and the dstrect rectangle will be modified to
represent the area actually filled.
RETURN VALUE
This function returns 0 on success, or -1 on error.
SEE ALSO
SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect
SDL Tue 11 Sep 2001, 23:01 SDL_FillRect(3)