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     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

     NAME
	  xkeycaps - graphically display and edit the X keyboard
	  mapping

     SYNOPSIS
	  xkeycaps [-toolkitoption ...] [-option ...]

     DESCRIPTION
	  The xkeycaps program displays a keyboard.  Moving the mouse
	  over a key describes the keysyms and modifiers that that key
	  generates.  Clicking left on a key simulates a KeyPress
	  event.  Clicking right on a key brings up a menu of
	  operations, including a command to change the keysyms that
	  the key generates.  This program is, in part, a graphical
	  front-end to xmodmap(1).

     OPTIONS
	  xkeycaps accepts all of the standard toolkit options, and
	  also accepts the following options:

	  -keyboard keyboard-name or -kbd keyboard-name
	      Specifies the type of keyboard to display.  There are
	      many different computer keyboards in the world, and
	      xkeycaps must know which one you are using in order to
	      function correctly.  Case does not matter when
	      specifying a keyboard name.

	      If you're running on the console display of a Sun or HP,
	      then xkeycaps will interrogate the attached keyboard
	      hardware directly to determine what keyboard you're
	      using.  But if you're running remotely, or on another
	      type of machine, then you must specify a keyboard
	      somehow.

	  -help
	      Lists the recognized values for the -keyboard option.

	  -gutterwidth number or -gw number
	      Specifies the number of pixels of space to leave between
	      each key.

	  -font fontname
	      Specifies the font to use to display the keycaps.

	  The following standard X Toolkit command line arguments are
	  commonly used with xkeycaps:

	  -display host:dpy
	      This option specifies the X server to contact.

	  -geometry geometry

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	      This option specifies the preferred size and position of
	      the window.

	  -bg color
	      This option specifies the color to use for the
	      background of the window.	 The default is light gray.

	  -fg color
	      This option specifies the color to use for the
	      foreground of the window.	 The default is black.

	  -bw number
	      This option specifies the width in pixels of the border
	      surrounding the window.

	  -xrm resourcestring
	      This option specifies a resource string to be used.
	      This is especially useful for setting resources that do
	      not have separate command line options.

     DISPLAY
	  The bottom part of the window is a drawing of a keyboard.
	  In the top left of each key is printed the string which
	  actually appears on the surface of the key.  In the bottom
	  right of the key is the (hexadecimal) keycode that this key
	  generates.

	  At the top of the screen are several lines of text
	  describing the key under the mouse (or the most recently
	  typed key.)  These lines are:

	  KeyCode:    This displays the text printed on the physical
		      key, and the keycode generated by that key in
		      hex, decimal, and octal.

	  KeySym:     This displays the set of KeySyms that this key
		      currently generates.

	  ASCII:      This displays the ASCII equivalent of this key,
		      taking into account the current modifier keys
		      which are down.

	  Modifiers:  this displays the modifier bits which this key
		      generates.  If a key generates modifiers, it is
		      a chord-key like Shift or Control.

	  AutoRepeat: Whether the X server claims that this key
		      autorepeats.  I say ``claims'' because the
		      OpenWindows X server is the only one I have
		      encountered for which this information is
		      accurate.	 The per-key autorepeat flag seems to
		      be almost-universally ignored.

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     COMMANDS
	  There are several buttons in the upper left corner of the
	  window.  They are:

	  Quit
	      Exits the program.

	  Select Keyboard
	      Pops up a dialog box from which you can change which
	      keyboard is displayed.  The left column lists the known
	      types of keyboards, and the right column lists the known
	      layouts (mappings) of those keyboards.

	  Type At Window
	      After selecting this, you are asked to click on some
	      other window.  After doing this, clicking on keys on the
	      keyboard display will simulate key events on the window
	      you selected.  Selecting the root window or the xkeycaps
	      window turns this off.

	      If you are using a window manager (for example, twm(1))
	      in which you can lock the keyboard focus on a window and
	      still click on other windows without having the focus
	      change, then you can accomplish the same thing merely by
	      focusing on another window and clicking on the keys in
	      the xkeycaps window.

	  Restore Default Map
	      This command restores the keyboard to its default state.
	      If you execute this command while displaying a keyboard
	      which is not the type of keyboard you are really using,
	      your keymap will be in a nonsensical state.  There is no
	      way for xkeycaps to tell what keyboard you are using
	      except by taking your word for it, so don't lie.

	  Write Output
	      This command writes an xmodmap input file representing
	      the current state of the keyboard (including all of your
	      changes) to a file in your home directory.

	      The file will be called .xmodmap-hostname, where
	      hostname is the name of the machine you're running on.
	      It will warn you if the file already exists.

	      It prompts you with a dialog box: you can either write
	      an xmodmap file representing the state of every key, or
	      you can write a smaller file which describes only the
	      changes.

	      The idea is that in the appropriate startup script, you

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	      would add a line like

		   xmodmap ~/.xmodmap-`uname -n`

	      in the appropriate init file, so that those keyboard
	      modifications are made each time you log in.  (If you're
	      not sure where this command should go, ask your system
	      administrator, as that tends to vary from site to site.)

	  Clicking left on a key simulates a KeyPress event.
	  Releasing the button simulates a KeyRelease event.  If you
	  click left on a key and move the mouse while the button is
	  down, KeyPress and KeyRelease events will be simulated on
	  every key you move the mouse over.  Think of the mouse as
	  your finger: if you drag the mouse over several keys, they
	  will go down and up in turn.

	  Clicking left on a key which is associated with modifier
	  bits (such as Shift or Control) causes that key to ``lock''
	  down.	 Clicking left again releases the key.	In this way,
	  you can generate key-chords with the mouse:  to generate
	  Control-C, click left on the Control key, and then click on
	  the C key.  Click on Control again to turn the control
	  modifier off.

	  Typing a key on the real keyboard simulates a
	  KeyPress/KeyRelease event pair in the same way that clicking
	  on a key does.

	  You can also combine mouse and keyboard input: for example,
	  if you use the mouse to select the Shift key, and type a
	  character, the event that is simulated will have the Shift
	  modifier set.	 And if you hold down the real Control key,
	  and click on the C key in the window, a Control-C event will
	  be generated.	 (Assuming, that is, that your window manager
	  does not intercept control-left-button for its own
	  purposes.)

	  Clicking right on a key pops up a menu of commands for the
	  given key.  They are:

	  Exchange Keys
	      After selecting this menu item, you are asked to click
	      on another key.  That key and the key on which you
	      brought up the menu will be exchanged.  This changes the
	      keyboard mapping immediately.

	  Duplicate Key
	      After selecting this menu item, you are asked to click
	      on another key.  That key will be made a copy of the key
	      on which you brought up the menu.	 That is, the two keys
	      will generate the same set of keysyms and modifiers.

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	      This changes the keyboard mapping immediately.

	  Disable Key
	      The key on which you brought up the menu will be made to
	      generate no keysyms and no modifiers.  This changes the
	      keyboard mapping immediately.

	  Restore Key To Default
	      The key on which you brought up the menu will be
	      restored to its default state; no other key will be
	      altered.	This actually changes the current keyboard
	      mapping.

	  Edit KeySyms of Key
	      This pops up the "Edit Key" window, which allows you to
	      arbitrarily change which keysyms and modifiers this key
	      generates.

	      On the left side of the window is the list of the
	      keysyms that this key currently generates.  (A key may
	      generate up to eight keysyms; the interpretation of
	      these keysyms is described in the X protocol document,
	      and is summarized later in the KEYSYMS AND KEYCODES
	      section of this man page.)

	      The second column is a multiple-choice list of the eight
	      modifier bits that this key may generate.	 For example,
	      if you want a key to behave as a ``control'' key, you
	      should select the Control modifier.

	      The third and fourth column (the scrolling lists) are
	      for changing the keysym associated with the key.	When
	      you select a keysym-position from the first column, the
	      character set and keysym will be displayed in the
	      scrolling lists.	Clicking on a keysym in the ``KeySym''
	      column will install that keysym in the highlighted slot
	      in the first column.

	      To select a keysym from a different character set, click
	      on the character set name in the second column.  (The
	      Latin1 and Keyboard character sets are the most commonly
	      used.)

	      At the bottom of the window are three buttons: Undo,
	      Abort, and Ok.  Clicking on Undo reverts the Edit Key
	      window to the current state of the key in question.
	      Abort closes the Edit Key window without making any
	      changes.	Ok closes the Edit Key window and installs
	      your changes (the current keyboard mapping is modified.)

     KEYSYMS AND KEYCODES
	  To effectively edit your keyboard mapping, there are some

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	  terms you need to be familiar with:

	  KeyCode   This is a raw scan-code that is read from the
		    keyboard; each physical key on the keyboard has a
		    different number associated with it; this mapping
		    cannot be changed (but that's ok.)

		    Generally, every keyboard has its own set of
		    KeyCodes, which is why you will probably need to
		    have a different keymap for every system you use.

	  KeySym    This is a symbol which can be generated by a
		    single press of one key on the keyboard: for
		    example, all letters, numbers, and punctuation are
		    keysyms, and so are more abstract things like
		    ``shift'' and ``control''.

		    Each KeyCode (that is, key on the keyboard) is
		    associated with certain KeySyms.  The KeySyms are
		    what give the keys their semantics (and makes the
		    A key generate an A), not the KeyCodes.

		    Usually keys are associated with one or two
		    keysyms, which correspond to the symbols generated
		    when the key is pressed, and when it is pressed
		    while the shift key is held down.  There is a
		    special case, which is that if the key contains
		    only one KeySym, and it is a letter, then the
		    Shift key does the obvious thing that one does to
		    letters.

	  KeyCap    Not to be confused with KeySyms, this refers to
		    the text which is printed on the physical keys: it
		    is immutable (unless you repaint your keyboard...)

	  Chord	    This term refers to a set of two or more keys held
		    down simultaniously (by analogy with piano
		    keyboards.)	 All but one of the keys will
		    generally be Modifier Keys.	 Sometimes
		    Constellation is used to mean the same thing.

	  Modifier Key
		    This is a key like shift or control, which is used
		    to alter the interpretation of other keys which
		    are held down at the same time.  Generally,
		    pressing a modifier key without also pressing a
		    non-modifier key does nothing.

		    A key is a modifier key if it has a Modifier
		    KeySym on it.  (More specifically, if the KeyCode
		    of that key is associated with a Modifier KeySym.)

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	  Modifier KeySym
		    A KeySym is a modifier keysym if it has a Modifier
		    Bit associated with it.  But, the rules are a
		    little more complicated than that.	It's easier to
		    describe by example:

		    For a key to behave as one expects a shift key to
		    behave, the keycode should have the Shift modifier
		    bit set; and the key should generate one of the
		    keysyms Shift_L and Shift_R.  If either of these
		    is not true, the key will not behave as a shift
		    key.

		    Analogously, a control key must have the Control
		    modifier set, and use one of the keysyms Control_L
		    or Control_R.

		    This implies that if you wanted to swap your shift
		    and control keys, it would not be enough to simply
		    swap their modifier bits: you must swap their
		    keysyms as well.  If you only swap the modifier
		    bits, it might appear to work at first, but other
		    things would malfunction.

		    Keys like Meta (and Super, Hyper, etc.) are a bit
		    more complicated (see below.)

	  Modifier Bit
		    Modifier bits are attributes which certain keysyms
		    can have.  Some modifier bits have predefined
		    semantics: Shift, Lock, and Control.  The
		    remaining modifier bits (Mod1 through Mod5) have
		    semantics which are defined by the keys with which
		    they are associated.

		    That is, the Control modifier means Control if it
		    is attached to Control_L or Control_R, and is
		    illegal elsewhere.

		    But Mod1 means Meta if it is attached to Meta_L or
		    Meta_R; but it would mean Alt if it were attached
		    to Alt_L or Alt_R; or Hyper with Hyper_L or
		    Hyper_R; and so on.	 (It could not, however, be
		    attached to Control_L, since the Control modifier
		    has already spoken for those keysyms.)

		    If you're thinking that this is all senselessly
		    complicated... you're right.

     X PROTOCOL DOCUMENT ON KEYMAPS
	  The following is a more precise technical explanation of how
	  keymapping works.  This description is from the X Protocol

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	  document, and is reprinted here for your convenience:

	      A list of KeySyms is associated with each KeyCode.  If
	      that list (ignoring trailing NoSymbol entries) is a
	      single KeySym ``K'', then the list is treated as if it
	      were the list ``K NoSymbol K NoSymbol''. If the list
	      (ignoring trailing NoSymbol entries) is a pair of
	      KeySyms ``K1 K2'', then the list is treated as if it
	      were the list ``K1 K2 K1 K2''.  If the list (ignoring
	      trailing NoSymbol entries) is a triple of KeySyms ``K1
	      K2 K3'', then the list is treated as if it were the list
	      ``K1 K2 K3 NoSymbol''.

	      The first four elements of the list are split into two
	      groups of KeySyms.  Group 1 contains the first and
	      second KeySyms, Group 2 contains third and fourth
	      KeySyms.	Within each group, if the second element of
	      the group is NoSymbol, then the group should be treated
	      as if the second element were the same as the first
	      element, except when the first element is an alphabetic
	      KeySym ``K'' for which both lowercase and uppercase
	      forms are defined.  In that case, the group should be
	      treated as if the first element were the lowercase form
	      of ``K'' and the second element were the uppercase form
	      of ``K''.

	      The standard rules for obtaining a KeySym from a
	      KeyPress event make use of only the Group 1 and Group 2
	      KeySyms; no interpretation of other KeySyms in the list
	      is given here.  (That is, the last four KeySyms are
	      unused.)

	      Which group to use is determined by modifier state.
	      Switching between groups is controlled by the KeySym
	      named Mode_switch.

	      By attaching that KeySym to some KeyCode and attaching
	      that KeyCode to any one of the modifiers Mod1 through
	      Mod5.  This modifier is called the ``group modifier''.
	      For any KeyCode, Group 1 is used when the group modifier
	      is off, and Group 2 is used when the group modifier is
	      on.

	      Within a group, which KeySym to use is also determined
	      by modifier state.  The first KeySym is used when the
	      Shift and Lock modifiers are off.	 The second KeySym is
	      used when the Shift modifier is on, or when the Lock
	      modifier is on and the second KeySym is uppercase
	      alphabetic, or when the Lock modifier is on and is
	      interpreted as ShiftLock.	 Otherwise, when the Lock
	      modifier is on and is interpreted as CapsLock, the state
	      of the Shift modifier is applied first to select a

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	      KeySym, but if that KeySym is lowercase alphabetic, then
	      the corresponding uppercase KeySym is used instead.

     ICCCM ON THE MODIFIER MAPPING
	  The following is a more precise technical explanation of how
	  modifier keys are interpreted.  This description is from the
	  Inter-Client Communications Conventions Manual, and is
	  reprinted here for your convenience:

	      X11 supports 8 modifier bits,  of which 3 are pre-
	      assigned to Shift, Lock and Control.  Each modifier bit
	      is controlled by the state of a set of keys, and these
	      sets are specified in a table accessed by
	      GetModifierMapping() and SetModifierMapping().

	      A client needing to use one of the pre-assigned
	      modifiers should assume that the modifier table has been
	      set up correctly to control these modifiers.  The Lock
	      modifier should be interpreted as Caps Lock or Shift
	      Lock according as the keycodes in its controlling set
	      include XK_Caps_Lock or XK_Shift_Lock.

	      Clients should determine the meaning of a modifier bit
	      from the keysyms being used to control it.

	      A client needing to use an extra modifier,  for example
	      Meta,  should:

		Scan the existing modifier mappings.  If it finds a
		modifier that contains a keycode whose set of keysyms
		includes XK_Meta_L or XK_Meta_R, it should use that
		modifier bit.

		If there is no existing modifier controlled by
		XK_Meta_L or XK_Meta_R, it should select an unused
		modifier bit (one with an empty controlling set) and:

		  If there is a keycode with XL_Meta_L in its set of
		  keysyms, add that keycode to the set for the chosen
		  modifier, then

		  if there is a keycode with XL_Meta_R in its set of
		  keysyms, add that keycode to the set for the chosen
		  modifier, then

		  if the controlling set is still empty,  interact
		  with the user to select one or more keys to be Meta.

		If there are no unused modifier bits, ask the user to
		take corrective action.

	  The above means that the Mod1 modifier does not necessarily

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	  mean Meta, although some applications (such as twm and emacs
	  18) assume that.  Any of the five unassigned modifier bits
	  could mean Meta; what matters is that a modifier bit is
	  generated by a keycode which is bound to the keysym Meta_L
	  or Meta_R.

	  Therefore, if you want to make a ``meta'' key, the right way
	  is to make the keycode in question generate both a Meta
	  keysym, and some previously-unassigned modifier bit.

     THE MODE_SWITCH KEYSYM
	  In case the above didn't make sense, what the Mode_switch
	  keysym does is, basically, act as an additional kind of
	  shift key.  If you have four keysyms attached to the A key,
	  then those four keysyms will be accessed by the chords: A;
	  Shift-A, Mode_Switch-A; and Mode_Switch-Shift-A,
	  respectively.

	  Like any Modifier Key, for Mode_switch to function, it must
	  have a modifier bit attached to it.  So, select one of the
	  bits Mod1 through Mod5 (whichever is unused) and attach that
	  to the Mode_switch key.

     THE MULTI_KEY KEYSYM
	  Not to be confused with Mode_switch, Multi_key allows the
	  input of multiple character sequences that represent a
	  single character (keysym.)  A more traditional name for this
	  keysym might have been Compose.

	  The Multi_key keysym is not a modifier keysym.  That is, for
	  it to function properly, it should not have any modifier
	  bits associated with it.  This is because it is not a
	  ``chording'' key: you do not hold it down along with other
	  keys.	 Rather, you press Multi_key, then release it, then
	  press and release another key, and the two together yield a
	  new character.

	  For example, one traditional binding would be for Multi_key,
	  followed by single-quote, followed by A to produce the
	  Aacute keysym.

	  Not all vendors support the use of the Multi_key keysym; in
	  particular, Digital, Sun, and HP support it, but the X
	  Consortium does not.	(The reason for this, I am told, is
	  that ``Compose'' sequences are considered obsolete; the
	  party line is that you should be using Input Methods to do
	  this.)

	  Whether Multi_key works is a property of the Xt library (not
	  the X server) so it's possible that on a single system,
	  Multi_key might work with some applications and not others
	  (depending on how those applications were compiled and

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	  linked.)

	  If you use Lucid Emacs or XEmacs, then you can take
	  advantage of Multi_key sequences even if your version of Xt
	  doesn't support it, by loading the x-compose library, which
	  simulates the traditional Xt behavior. For more info, read
	  the commentary at the top of the file
	  "/usr/local/lib/xemacs-*/lisp/x11/x-compose.el".

     DEAD KEYSYMS
	  Dead keys work similarly Multi_key, but they are two-
	  keystroke commands instead of three.	For example, pressing
	  the Dead_tilde key, releasing it, then pressing the A key
	  would generate the single keysym Atilde.  (They are called
	  ``dead'' keys because they do not, by themselves, insert
	  characters, but instead modify the following character
	  typed.  But HP likes to call them ``mute'' instead of
	  ``dead,'' no doubt to avoid frightening the children.)

	  Again, these are not supported by all versions of the Xt
	  library (but can be simulated by XEmacs.)

	  Also note that different vendors have different names for
	  the dead keysyms.  For example: depending on your vendor, X
	  server version, and the phase of the moon, you might find
	  that the name of ``dead-tilde'' is Dead_Tilde, Dtilde,
	  SunFA_Tilde, SunXK_FA_Tilde, DXK_tilde, DXK_tilde_accent,
	  hpmute_asciitilde, hpXK_mute_asciitilde, or even
	  XK_mute_asciitilde.  It's a mess!  You'll have to just try
	  it and see what works, if anything.

     THINGS YOU CAN'T DO
	  People often ask if xkeycaps or xmodmap can be used to make
	  one key generate a sequence of characters.  Unfortunately,
	  no: you can't do this sort of thing by manipulating the
	  server's keymaps.  The X keyboard model just doesn't work
	  that way.

	  The way to do such things is to set translation resources on
	  particular widgets.  It has to be done on an application-
	  by-application basis.	 For example, here's how you would
	  convince xterm(1) to insert the string next when you hit
	  F17:

	       xterm*VT100.Translations: #override \
		   <Key>F17: string("next")

	  Other applications may have different mechanisms for
	  accomplishing the same thing, and some applications might
	  not support it at all.  Check the relevant man pages for
	  specifics.

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	  Likewise, you can't convince one key to generate another key
	  with modifiers (for example, you can't make F1 behave like
	  Ctrl-A except by using translations, as above.)

	  It is also not possible to make a keyboard key behave as a
	  mouse button.

     LOSER VENDORS
	  Both HP and S.u.S.E. ship their systems with broken keyboard
	  settings by default.	They really should know better, but
	  they don't.

	  As explained above, it is undefined behavior for one
	  modifier bit to be shared between two keys with dissimilar
	  semantics.

	  By default, HP uses Mod1 for both Meta and Mode_switch.
	  This means that it's impossible for a program to tell the
	  difference between, for example, Meta-X and Mode_switch-X.

	  So, to repair this mess, you need to give the Mode_switch
	  key a different modifier bit (mod2, for example.)  Or, you
	  could just remove it from the keymap entirely.

	  S.u.S.E. Linux is even more screwed up than HP: whereas HP's
	  default keymap contains only one bug, S.u.S.E.'s default map
	  contains three completely different errors!

	  First, their default keymap has the Control modifier
	  attached to both the Control key and the Multi_key.  This is
	  completely crazy, because not only is Multi_key not a
	  control key, it's not even a chording key!  It mustn't have
	  any modifier bits attached to it at all.

	  Second, they attach Mod1 to Meta_L and also to Alt_R.	 Some
	  people think that ``meta'' and ``alt'' are synonyms, but the
	  fact is that the X Window System does not agree.   Those are
	  distinct keys.  It's possible to have both ``meta'' and
	  ``alt'' keys on the keyboard at the same time, and to have
	  programs interpret them distinctly.  But of course only if
	  they don't bogusly share the same modifier bit, making the
	  interpretation of that bit be ambiguous.

	  Third, they attach Mod5 to both Scroll_Lock and to Hyper_R,
	  which is wrong for reasons that should by now be obvious.

	  The easiest way to fix your S.u.S.E. configuration is to:
	  remove control from Multi_key; change the left Alt key to
	  generate Alt_L instead of Meta_L; and delete the Hyper_R
	  keysym from the keyboard.

	  If you have any pull with these vendors, I encourage you to

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	  encourage them to get their act together.

     X RESOURCES
	  XKeyCaps understands all of the core resource names and
	  classes as well as:

	  *Keyboard.keyboard (class Keyboard)
	      Which keyboard to display; this is the same as the
	      -keyboard command-line option.  If this is not
	      specified, the default keyboard is guessed, based on the
	      server's vendor identification string.

	  *Keyboard.Keyboard.selectCursor (class Cursor)
	      The cursor to use when selecting a key or window with
	      the mouse.  The default is the crosshair cursor.

	  *Keyboard.Key.highlight (class Background)
	      The color to use to highlight a key when it is
	      depressed.  If this is the same as the background color
	      of the key, it is highlighted with a stipple pattern
	      instead.

	  *Keyboard.Key.keycapColor (class Foreground)
	      The color to paint the keycap string.

	  *Keyboard.Key.keycodeColor (class Foreground)
	      The color to paint the keycode number.

	  *Keyboard.Key.borderColor (class Color)
	      The color of the box around each key.

	  *Keyboard.Key.keycapFont (class Font)
	      The font to use to draw the keycap string.

	  *Keyboard.Key.keycodeFont (class Font)
	      The font to use to draw the keycode number.

	  *Keyboard.Key.borderWidth (class Int)
	      The thickness of the box around each key.

	  *Keyboard.Key.gutterWidth (class Int)
	      How many pixels to leave between this key and it's
	      neighbors to the right and bottom.

	  The class of each key widget is ``Key,'' as you see above.
	  The name of each key is the string(s) printed on its face.
	  So if you wanted (for example) the Shift keys to have wider
	  borders, you could specify that with

	       xkeycaps*Keyboard.Shift.borderWidth: 2

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     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

     ACTIONS
	  It is possible to rebind the actions which happen when a key
	  or mouse button is pressed or released.  These actions are
	  available on the Keyboard widget:

	  HighlightKey(condition, arg)
	      This places the key in question in the highlighted
	      state.

	      If no argument is passed to this action, then the key is
	      determined by the event which invoked this action.  If
	      this action is invoked by a KeyPress or KeyRelease
	      event, the key-widget is the key corresponding to the
	      key that the event represents.  If it is a ButtonPress,
	      ButtonRelease, or PointerMotion event, then the key-
	      widget is the one under the mouse.

	      The argument may be one of the words mouse, highlighted,
	      or displayed, meaning the key under the mouse, the key
	      most recently highlighted, or the key currently being
	      described in the ``Info'' area at the top of the window,
	      respectively.

	      The condition may be one of the words ifmod, unlessmod,
	      iftracking, unlesstracking, ifhighlighted, or
	      unlesshighlighted.  If ifmod was specified and the key
	      in question (as determined by the argument or by the
	      invoking event) is not a modifier key, then this action
	      is not executed.	The unlessmod condition is the
	      opposite.	 The iftracking and unlesstracking conditions
	      allow you to do some actions only if (or unless) the key
	      is being ``tracked'' with the mouse (see below.)	The
	      ifhighlighted and unlesshighlighted actions allow you to
	      do some things only if (or unless) the key in question
	      is currently in the highlighted state.

	  UnhighlightKey(condition, arg)
	      This places the key in question in the unhighlighted
	      state.  Arguments are as above.

	  ToggleKey(condition, arg)
	      This makes the key be highlighted if it is
	      unhighlighted, or unhighlighted if it is highlighted.
	      Arguments are as above.

	  SimulateKeyPress(condition, arg)
	      This action makes a KeyPress event corresponding to the
	      key be synthesized on the focus window.  Arguments are
	      as above.

	  SimulateKeyRelease(condition, arg)
	      This action makes a KeyRelease event corresponding to

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     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

	      the key be synthesized on the focus window.  Arguments
	      are as above.

	  TrackKey(condition, arg)
	      This makes the key in question begin being ``tracked'',
	      which means that moving the mouse off of it will
	      simulate a button-release action, and then will simulate
	      a button-press action on the key that the mouse has
	      moved on to.  This action may only be invoked from a
	      ButtonPress or ButtonRelease event.

	  UntrackKey(condition, arg)
	      This makes the key in question no longer be ``tracked.''

	  DescribeKey(condition, arg)
	      This action causes the key and its bindings to be
	      displayed in the ``Info'' section at the top of the
	      window, if it is not already described there.

	  The default actions for the Keyboard widget are:

	       <Motion>:   DescribeKey(mouse,unlessTracking)	  \n\
	       \
	       <KeyDown>:  HighlightKey()			  \
			   DescribeKey(unlessMod)		  \
			   DescribeKey(displayed)		  \
			   SimulateKeyPress()			  \n\
	       \
	       <KeyUp>:	   UnhighlightKey()			  \
			   DescribeKey(displayed)		  \
			   SimulateKeyRelease()			  \n\
	       \
	       <Btn1Down>: HighlightKey(unlessMod)		  \
			   ToggleKey(ifMod)			  \
			   TrackKey(unlessMod)			  \
			   SimulateKeyPress(ifHighlighted)	  \
			   SimulateKeyRelease(unlessHighlighted)  \n\
	       \
	       <Btn1Up>:   UntrackKey(highlighted)		  \
			   SimulateKeyRelease(highlighted,unlessMod) \
			   UnhighlightKey(highlighted,unlessMod)  \n\
	       \
	       <Btn3Down>: XawPositionSimpleMenu(keyMenu)	  \
			   MenuPopup(keyMenu)			  \n

	  If you don't want a key to be described each time the mouse
	  moves over it, you can remove the <Motion> action.  In that
	  case, you should probably add DescribeKey() to the
	  <Btn1Down> and <KeyDown> actions.

	  If you want the key under the mouse to be described even
	  while the mouse is moving with a button down, then remove

     Page 15					      (printed 4/6/00)

     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

	  the unlessTracking parameter from the DescribeKey action
	  bound to <Motion>.

	  If you don't want the modifier keys to toggle, then change
	  the Button1 actions to

	       xkeycaps*Keyboard.actions:  #override		   \
		       <Btn1Down>: HighlightKey()		   \
				   TrackKey(unlessmod)		   \
				   SimulateKeyPress()		   \n\
		       <Btn1Up>:   UntrackKey(highlighted)	   \
				   SimulateKeyRelease(highlighted) \
				   UnhighlightKey(highlighted)	   \n

	  Remember that these actions exist on the Keyboard widget,
	  not on the Key widgets.  If you add actions to the Key
	  widgets, things will malfunction.

     ENVIRONMENT
	  DISPLAY
	      to get the default host and display number.

	  XENVIRONMENT
	      to get the name of a resource file that overrides the
	      global resources stored in the RESOURCE_MANAGER
	      property.

	  XKEYSYMDB
	      to get the location of the XKeysymDB file, which lists
	      the vendor-specific keysyms.

     UPGRADES
	  The latest version can always be found at
	  http://www.jwz.org/xkeycaps/

     SEE ALSO
	  X(1), xmodmap(1), xset(1), xdpyinfo(1)

     BUGS
	  Because this program has default colors that aren't "black"
	  and "white", the -rv command-line option doesn't work.  But
	  the incantation

	       % xkeycaps -fg white -bg black -bd white

	  will do what you want on a monochrome screen.

	  The NeXT default map is believed to be incorrect; someone
	  with access to a NeXT will need to debug this.

	  There is no portable way to be sure what keyboard is being
	  used; this means it will often not default to the correct

     Page 16					      (printed 4/6/00)

     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

	  one, and if the user makes changes to the keymap while
	  displaying a keyboard which is not the right one, very bad
	  things can happen.

	  If you depress more than a dozen keys at a time, many X
	  servers get confused, and don't transmit enough KeyRelease
	  events; the result of this is that the xkeycaps keys will
	  get ``stuck'' until they are pressed again.  (Don't go like
	  that.)

	  The AutoRepeat flag is apparently useless on all X servers
	  except the OpenWindows one (I've never seen another server
	  that didn't ignore it.)

	  You don't get to select from the set of Vendor keysyms
	  (those keysyms which are defined in the XKeysymDB file)
	  unless you're running X11r5 or newer.

	  NCD's non-US keyboards do not use the standard R4/R5
	  mechanism for attaching more than two keysyms to one key;
	  instead of simply having three or four keysyms attached to
	  the keycode in question, the Compose key changes the actual
	  keycode of the key (it turns its high bit on.)  The xkeycaps
	  program doesn't really understand this.  Someone from NCD
	  support told me that in future releases they will do things
	  the R4/R5 way instead of the way they do things now, so
	  hacking xkeycaps to understand the current behavior is
	  probably not worth the effort.

	  The Type at Window command doesn't seem to work on the
	  WreckStation version of XTerm.  I assume some variation of
	  the normal XTerm's Allow SendEvents command is necessary.

	  If you can't select anything from the right-button popup
	  menu, it might be because you have NumLock or CapsLock down.
	  I'm not sure how to fix this, it seems to be some dumb Xt
	  thing.

	  If the popup menu is always greyed out, or doesn't
	  correspond to the key that you clicked on, it might be
	  because you're running xswarm, an old version of xautolock,
	  or some other program that antisocially interferes with
	  event-propagation.  (Don't go like that.)

	  Because of the nonlinear way in which this program uses
	  XLookupString, there's no sensible way for it to do compose
	  processing, and show you the results of ``dead'' key or
	  Multi_key sequences.

	  It needs to know about more keyboard types (and no doubt
	  always will...)

     Page 17					      (printed 4/6/00)

     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

	  L-shaped keys aren't drawn accurately.  We should use the
	  Shape extension for that.

	  In addition to displaying the ASCII version of the given
	  character, it should display the corresponding character in
	  the character set (Latin2, Kana, Greek, etc.)	 This would
	  require having fonts for all of those character sets,
	  though, and as far as I can tell, they don't all come
	  standard.

	  When running on a Sun and talking to an OpenWindows server,
	  we should parse the appropriate file from
	  $OPENWINHOME/etc/keytables/ to determine the default keymap.
	  No doubt there are system-specific ways of doing this in
	  other environments as well.

	  The HP C compiler complains about "invalid pointer
	  initialization" in the header files.	This is a bug in that
	  compiler, not in xkeycaps.  This compiler bug goes away if
	  you invoke HP's cc with the the -Aa (ANSI) option.

	  The xmodmap program still sucks.  Since its ADD and REMOVE
	  directives take keysyms as arguments instead of keycodes,
	  there are things that you can do with XKeyCaps that you
	  can't represent in an xmodmap script (at least, not without
	  great pain.)

	  The xmodmap program has no commands for changing the
	  autorepeat status of keys, so that information is not
	  written in the output.  Perhaps we could write out an
	  appropriate xset command instead.  (For example, to turn on
	  autorepeat on PgUp (which happens to have key code 103) on
	  Solaris, you would do: "xset r 103".)

	  Some versions of OpenWound use a nonstandard mechanism for
	  specifying which keys have toggle (lock-like) behavior
	  (whereas most other X servers base this behavior on the
	  keysym: if Caps_Lock or Shift_Lock is generated, the key
	  locks, otherwise it does not.)  XKeyCaps doesn't know how to
	  change the lock status on these servers.  This is because I
	  don't know how, either.  If you know what system calls are
	  necessary to hack this behavior, tell me.

	  The XKB interface of X11R6 looks to provide most of the
	  information which xkeycaps needs to know, but I haven't had
	  time to investigate this yet.

     COPYRIGHT
	  Copyright c 1991-1999 by Jamie Zawinski.  Permission to use,
	  copy, modify, distribute, and sell this software and its
	  documentation for any purpose is hereby granted without fee,
	  provided that the above copyright notice appear in all

     Page 18					      (printed 4/6/00)

     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

	  copies and that both that copyright notice and this
	  permission notice appear in supporting documentation.	 No
	  representations are made about the suitability of this
	  software for any purpose.  It is provided "as is" without
	  express or implied warranty.

     AUTHOR
	  Jamie Zawinski <jwz@jwz.org>, 10-nov-91.

	  Please send me any changes you make!	Especially new
	  keyboards.  The strength of this program lies in the fact
	  that it knows about so many different keyboards, thanks to
	  the hundreds contributions I've received over the years.  If
	  you have to make your own modifications, please do your
	  part!	 Send the changes back to me so that I can incorporate
	  them into a future release.

	  Thanks to:
	      Jonathan Abbey, Alon Albert, Vladimir Alexiev, David
	      Arnold, David Axmark, Ruediger Back, Pedro Bayon, Corne
	      Beerse, Eric Benson, Christoph Berg, Markus Berndt,
	      Roger Binns, Stefan Bj|rnelund, black@westford.ccur.com,
	      Mark Borges, Volker Bosch, Dave Brooks, Lorenzo M.
	      Catucci, Michel Catudal, Francois Regis Colin, John
	      Coppens, Cesar Crusius, Bart Van Cutsem, Matthew Davey,
	      Christopher Davis, Albrecht Dress, Kristian Ejvind,
	      Michael Elbel, Joe English, Eric Fischer, Morgan
	      Fletcher, Olivier Galibert, Carson Gaspar, Andre
	      Gerhard, Daniel Glastonbury, Christian F. Goetze, Dan R.
	      Greening, Edgar Greuter, John Gotts, Berthold Gunreben,
	      Jens Hafsteinsson, Adam Hamilton, Magnus Hammerin,
	      Kenneth Harker, Ben Harris, Mikael Hedin, Tom Ivar
	      Helbekkmo, Mick Hellstrom, Neil Hendin, Andre Heynatz,
	      Mike Hicks, Alan Ho, Hide Horiuchi, Dirk Jablonowski,
	      Alan Jaffray, Anders Wegge Jakobsen, Chris Jones, Jorgen
	      Jonsson, Peter Kaiser, Heikki Kantola, Tufan Karadere,
	      Benedikt Kessler, Philippe Kipfer, Edwin Klement, John
	      Knox, Haavard Kvaalen, Frederic Leguern, Simon Leinen,
	      Michael Lemke, Tor Lillqvist, Torbj|rn Lindgren, Tony
	      Lindstrom, Richard Lloyd, Ulric Longyear, Ulf Magnusson,
	      Cliff Marcellus, John A. Martin, Tom McConnell, Grant
	      McDorman, Hein Meling, Jason Merrill, Aleksandar
	      Milivojevic, Manuel Moreno, Ken Nakata, Pekka Nikander,
	      Todd Nix, Leif Nixon, Christian Nybo, Antoni Pamies
	      Olive, Edgar Bonet Orozco, Steven W. Orr, Martin
	      Ouwehand, Daniel Packman, John Palmieri, Chris Paulson-
	      Ellis, Eduardo Perez, Michael Piotrowski, Andrej
	      Presern, Jeremy Prior, Dominique Quatravaux, Matthias
	      Rabe, Garst R. Reese, Peter Remmers, Todd Richmond, Ken
	      Rose, Pavel Rosendorf, Gael Roualland, Lucien Saviot,
	      Johannes Schmidt-Fischer, Andreas Schuch, Larry
	      Schwimmer, Joe Siegrist, Jarrod Smith, Tom Spindler,

     Page 19					      (printed 4/6/00)

     XKeyCaps(1)	 X Version 11 (16-Aug-98)	   XKeyCaps(1)

	      Robin Stephenson, Joerg Stippa, D. Stolte, A. A.
	      Stoorvogel, Juergen Stuber, Markus Stumpf, Jeffrey
	      Templon, Jay Thorne, Anthony Thyssen, Christoph Tietz,
	      tkil@scrye.com, Juha Vainikka, Poonlap Veeratanabutr,
	      Ivo Vollrath, Gord Vreugdenhil, Ronan Waide, Jan
	      Wedekind, Bj|rn Wennberg, Mats Wichmann, Stephen
	      Williams, Barry Warsaw, Steven Winikoff, Carl Witty,
	      Stephen Wray, Endre Witzoe, Kazutaka Yokota, Yair Zadik,
	      and Robert Zwickenpflug.

     Page 20					      (printed 4/6/00)

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