AuGrabNotifyEvent(3)AuGrabNotifyEvent(3)Name
AuGrabNotifyEvent - grab notify event structure
Structures
#include <audio/audiolib.h>
typedef union _AuEvent
{
. . .
AuGrabNotifyEvent augrabnotify;
. . .
}AuEvent;
typedef struct _AuGrabNotifyEvent
{
int type;
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuID id;
unsigned char kind;
unsigned char pad1;
unsigned short pad2;
AuID client;
}AuGrabNotifyEvent;
Members
type The event type. GrabNotify events are type
AuEventTypeGrabNotify.
serial The serial ID of the event expanded from the 16
bit value sent by the server.
send_event
AuTrue if the event came from a SendEvent proto
col request.
server The connection to the audio server that the
event was read from.
time The server time in milliseconds when the event
was generated.
id The ID of the component grabbed.
kind Either AuGrabNotifyKindRequested or AuGrabNoti
fyKindReleased.
pad1
pad2
client The client making the grab.
audiolib - events 1.2 1
AuGrabNotifyEvent(3)AuGrabNotifyEvent(3)Description
GrabNotify events are sent to client applications to
notify them that a component has been grabbed or released.
Notes
Not implemented. So this is all just speculation.
See Also
AuAnyEvent, AuElementNotifyEvent, AuErrorEvent, AuMoni
torNotifyEvent.
audiolib - Network Audio System C Language Interface
audiolib - events 1.2 2