RWDDEstreambuf(3C++) RWDDEstreambuf(3C++)
NameRWDDEstreambuf - Rogue Wave library class
Synopsis
#include <rw/winstrea.h>
#include <iostream.h>
iostream str( new RWDDEstreambuf(CF_TEXT, TRUE, TRUE, TRUE) ) ;
Description
Class RWDDEstreambuf is a specialized streambuf that gets and puts
sequences of characters to Microsoft Windows global memory that has been
allocated with the GMEM_DDESHARE flag. It can be used to exchange data
through the Windows Dynamic Data Exchange (DDE) facility. The class has
two modes of operation: dynamic and static. In dynamic mode, memory is
allocated and reallocated on an as-needed basis. If too many characters
are inserted into the internal buffer for its present size, then it will
be resized and old characters copied over into any new memory as
necessary. This is transparent to the user. It is expected that this
mode would be used primarily by the DDE server. In static mode, the
buffer streambuf is constructed from a specific piece of memory. No
reallocations will be done. It is expected that this mode would be used
primarily by the DDE client. In dynamic mode, the RWDDEstreambuf "owns"
any allocated memory until the member function str() is called, which
"freezes" the buffer and returns an unlocked Windows handle to it. The
effect of any further insertions is undefined. Until str() has been
called, it is the responsibility of the RWDDEstreambuf destructor to free
any allocated memory. After the call to str(), it becomes the user's
responsibility. In static mode, the user always has the responsibility
for freeing the memory handle. However, because the constructor locks
and dereferences the handle, you should not free the memory until either
the destructor or str() has been called, either of which will unlock the
handle. Note that although the user may have the "responsibility" for
freeing the memory, whether it is the client or the server that actually
does the call to GlobalFree() will depend on the DDE "release" flag.
Persistence
None
Example
This is an example of how the class might be used by a DDE server.
#include <rw/winstrea.h>
#include <iostream.h>
#include <windows.h>
#include <dde.h>
BOOL
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RWDDEstreambuf(3C++) RWDDEstreambuf(3C++)
postToDDE(HWND hwndServer, HWND hwndClient) {
RWDDEstreambuf* buf =
new RWDDEstreambuf(CF_TEXT, TRUE, TRUE, TRUE);
ostream ostr(buf);
double d = 12.34;
ostr << "Some text to be exchanged through the DDE.0;
ostr << "The double you requested is: " << d << endl;
ostr.put(0); // Include the terminating null
// Lock the streambuf, get its handle:
HANDLE hMem = buf->str();
// Get an identifying atom:
ATOM aItem = GlobalAddAtom("YourData");
if(!PostMessage(hwndClient, WM_DDE_DATA, hwndServer,
MAKELONG(hMem, aItem))){
// Whoops! The message post failed, perhaps because
// the client terminated. Now we are responsible
// for deallocating the memory:
if( hMem != NULL )
GlobalFree(hMem);
GlobalDeleteAtom(aItem);
return FALSE;
}
return TRUE;
}
The handle of the DDE server is passed in as parameter hwndServer, the
handle of the client as parameter hwndClient. An ostream is created,
using an RWDDEstreambuf as its associated streambuf. The results can be
used much like any other ostream, such as cout, except that characters
will be inserted into Windows global memory, from where they can be
transferred through the DDE. Note the parameters used in the
constructor. These should be studied below as they have important
ramifications on how memory allocations are handled through the DDE. In
particular, parameter fRelease, if TRUE, states that the client will be
responsible for deallocating the memory when done. The defaults also
specify fAckReq TRUE, meaning that the client will acknowledge receiving
the message: you must be prepared to receive it. Some text and a double
is inserted into the ostream. Member function str() is then called which
unlocks and returns a Windows HANDLE. Once we have called str(), we are
responsible for this memory and must either free it when done, or pass on
that responsibility to someone else. In this case, it will be passed on
to the client. An atom is then constructed to identify the data. The
DDE data, along with its identifying atom, is then posted. If the post
fails, then we have been unable to foist our responsbility for the global
memory onto someone else and will have to free it (along with the atom)
ourselves.
Public Constructors
RWDDEstreambuf(WORD cfFormat = CF_TEXT,
BOOL fResponse = TRUE
BOOL fAckReq = TRUE
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RWDDEstreambuf(3C++) RWDDEstreambuf(3C++)
BOOL fRelease = TRUE);
Constructs an empty RWDDEstreambuf in dynamic mode. The results can be
used anywhere any other streambuf can be used. Memory to accomodate new
characters will be allocated as needed. The four parameters are as
defined by the Windows Reference, Volume 2 (in particular, see the
section DDE Message Directory). Parameter cfFormat specifies the format
of the data being inserted into the streambuf. These formats are the
same as used by SetClipboardData(). If a specializing virtual streams
class such as RWbostream or RWpostream is used to perform the actual
character insertions instead of a simple ostream, the format may not be
so simple. In this case, the user might want to register his or her own
format, using the Windows function RegisterClipboardFormat(). For the
meaning of the other three parameters see below, and/or the Windows
reference manuals.
RWDDEstreambuf(HANDLE hMem);
Constructs an RWDDEstreambuf in static mode, using the memory block with
global handle hMem. The effect of gets and puts beyond the size of this
block is unspecified. The format of the DDE transfer, and the specifics
of DDE acknowledgments, memory allocations, etc., can be obtained by
using the member functions defined below.
Public Destructor
~RWDDEstreambuf();
If member function str() has not been called, the destructor unlocks the
handle and, if in dynamic mode, also frees it.
Public Member Functions
Because RWDDEstreambuf inherits from streambuf, any of the latter's
member functions can be used. Furthermore, RWDDEstreambuf has been
designed to be analogous to streambuf. However, note that the return
type of str() is a HANDLE, rather than a char*.
BOOL
ackReq() const;
Returns whether this DDE exchange requests an acknowledgement. See the
Windows Reference, Volume 2, for more information.
WORD
format() const;
Returns the format of this DDE exchange (e.g., CF_TEXT for text exchange,
etc.). See the Windows Reference, Volume 2, for more information.
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RWDDEstreambuf(3C++) RWDDEstreambuf(3C++)
BOOL
release() const;
Returns TRUE if the client is responsible for the release of of the
memory returned by str(). See the Windows Reference, Volume 2, for more
information.
BOOL
response() const;
Returns TRUE if this data is in response to a WM_DDE_REQUEST message.
Otherwise, it is in response to a WM_DDE_ADVISE message. See the Windows
Reference, Volume 2, for more information.
HANDLE
str();
Returns an (unlocked) HANDLE to the global memory being used. The
RWDDEstreambuf should now be regarded as "frozen": the effect of
inserting any more characters is undefined. If the RWDDEstreambuf was
constructed in dynamic mode, and nothing has been inserted, then the
returned HANDLE may be NULL. If it was constructed in static mode, then
the returned handle will be the handle used to construct the
RWDDEstreambuf.
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