SoDirectionalLightManip(3IV)NAMESoDirectionalLightManip (SoDirLtManip) - directional light node with 3D
interface for editing direction
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight >
SoDirectionalLightManipSYNOPSIS
#include <Inventor_c/manips/SoDirectionalLightManip.h>
typedef SoDirectionalLightManip
SoDirLtManip
Fields from class SoDirectionalLight:
SoSFVec3f direction
Fields from class SoLight:
SoSFBool on
SoSFFloat intensity
SoSFColor color
Functions from class SoDirectionalLightManip:
SoDirectionalLightManip * SoDirLtManipCreate()
SoDragger * SoDirLtManipGetDrag(SoDirLtManip *this)
SbBool SoDirLtManipReplaceNode(SoDirLtManip *this,
SoPath *p )
SbBool SoDirLtManipReplaceManip(const SoDirLtManip
*this, SoPath *p, SoDirectionalLight
*newOne )
SoType SoDirLtManipGetClassTypeId()
Functions from class SoNode:
void SoDirLtManipSetOverride(SoDirLtManip *this, SbBool
state)
SbBool SoDirLtManipIsOverride(const SoDirLtManip *this)
SoNode * SoDirLtManipCopy(const SoDirLtManip *this, SbBool
copyConnections = FALSE)
SbBool SoDirLtManipAffectsState(const SoDirLtManip *this)
SoNode * SoDirLtManipGetByName(const char *name)
int SoDirLtManipGetByNameList(const char *name,
SoNodeList *list)
Functions from class SoFieldContainer:
void SoDirLtManipSetToDflts(SoDirLtManip *this)
SbBool SoDirLtManipHasDfltVals(const SoDirLtManip *this)
Page 1SoDirectionalLightManip(3IV)
SbBool SoDirLtManipFldsAreEq(const SoDirLtManip *this, const
SoFieldContainer *fc)
void SoDirLtManipCopyFieldVals(SoDirLtManip *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
SbBool SoDirLtManipSet(SoDirLtManip *this, const char
*fieldDataString)
void SoDirLtManipGet(SoDirLtManip *this, SbString
*fieldDataString)
int SoDirLtManipGetFields(const SoDirLtManip *this,
SoFieldList *resultList)
SoField * SoDirLtManipGetField(const SoDirLtManip *this, const
char *fieldName)
SbBool SoDirLtManipGetFieldName(const SoDirLtManip *this,
const SoField *field, SbName *fieldName)
SbBool SoDirLtManipIsNotifyEnabled(const SoDirLtManip *this)
SbBool SoDirLtManipEnableNotify(SoDirLtManip *this, SbBool
flag)
Functions from class SoBase:
void SoDirLtManipRef(SoDirLtManip *this)
void SoDirLtManipUnref(const SoDirLtManip *this)
void SoDirLtManipUnrefNoDelete(const SoDirLtManip *this)
void SoDirLtManipTouch(SoDirLtManip *this)
SoType SoDirLtManipGetTypeId(const SoDirLtManip *this)
SbBool SoDirLtManipIsOfType(const SoDirLtManip *this, SoType
type)
void SoDirLtManipSetName(SoDirLtManip *this, const char
*name)
SbName SoDirLtManipGetName(const SoDirLtManip *this)
DESCRIPTIONSoDirectionalLightManip is the base class for all SoDirectionalLight
nodes that have a built-in 3D user interface (this is the only such class
provided with the Inventor toolkit). Since it is derived from
SoDirectionalLight, any changes to its fields result in a change of
lighting for nodes that follow it in the scene graph. In this case, the
interface edits the direction field. Also, the color of the manipulator's
geometry will reflect the color of the light (but you cannot edit the
color using this manipulator).
Typically, you will want to replace a regular SoDirectionalLight with an
SoDirectionalLightManip (as when the user selects a light to be edited),
or vice versa (as when the user is done moving the light and the
interface should go away). Use the SoDirLtManipReplaceNode() function to
insert a manipulator into a scene graph, and the
SoDirLtManipReplaceManip() function to remove it when done.
The SoDirectionalLightManip utilizes an SoDirectionalLightDragger to
provide a 3D interface. However, the manipulator differs from the
Page 2SoDirectionalLightManip(3IV)
dragger; it lights other objects in the scene because, as an
SoDirectionalLight, it alters the state. The field values and movement of
the dragger, on the other hand, affect only the dragger itself. To find
out more about how the interface works and what each part will do, see
the reference page for SoDirectionalLightDragger. The interfaces of the
dragger and the manipulator are identical.
The SoDirectionalLightManip utilizes its dragger by adding it as a hidden
child. When an action is applied to the manipulator, such as rendering or
handling events, the manipulator first traverses the dragger, and then
the manipulator adds its lighting parameters to the state. When you
click-drag-release over the manipulator, it passes these events down to
the dragger, which moves as a result ("I can't help it, I'm a dragger!").
The manipulator maintains consistency between the fields of the dragger
and its own fields. Let's say you use the mouse to rotate the dragger.
Callbacks ensure that the direction field of the manipulator will change
by the same amount, thus changing the lighting of nodes which follow in
the scene graph. Similarly, if you set the direction field of the
SoDirectionalLightManip, the manipulator will orient the dragger
accordingly.
Because the dragger is a hidden child, you can see the dragger on screen
and interact with it, but the dragger does not show up when you write the
manipulator to file. Also, any SoPath will end at the manipulator. (See
the Actions section of this reference page for a complete description of
when the dragger is traversed).
If you want to get a pointer to the dragger you can get it from the
manipulator using the SoDirLtManipGetDragger() method. You will need to
do this if you want to change the geometry of a manipulator, since the
geometry actually belongs to the dragger.
FUNCTIONSSoDirectionalLightManip * SoDirLtManipCreate()
Constructor.
SoDragger * SoDirLtManipGetDrag(SoDirLtManip *this)
Returns a pointer to the dragger being used by this manipulator.
Given this pointer, you can customize the dragger just like you
would any other dragger. You can change geometry using the
SoDragSetPart() method, or add callbacks using the methods found in
the SoDragger reference page.
SbBool SoDirLtManipReplaceNode(SoDirLtManip *this,
SoPath *p )
Replaces the tail of the path with this manipulator. The tail of the
path must be an SoDirectionalLight node (or subclass thereof). If
the path has a nodekit, this will try to use SoBaseKitSetPart() to
insert the manipulator. Otherwise, the manipulator requires that the
next to last node in the path chain be a group.
Page 3SoDirectionalLightManip(3IV)
The field values from the directional light node will be copied to
this manipulator, and the light node will be replaced.
The manipulator will not call SoDirLtRef() on the node it is
replacing. The old node will disappear if it has no references other
than from the input path p and its parent, since this manipulator
will be replacing it in both of those places. Nor will the
manipulator make any changes to field connections of the old node.
The calling process is thus responsible for keeping track of its own
nodes and field connections.
SbBool SoDirLtManipReplaceManip(const SoDirLtManip
*this, SoPath *p, SoDirectionalLight
*newOne )
Replaces the tail of the path, which must be this manipulator, with
the given SoDirectionalLight node. If the path has a nodekit, this
will try to use SoBaseKitSetPart() to insert the new node.
Otherwise, the manipulator requires that the next to last node in
the path chain be a group.
The field values from the manipulator will be copied to the
directional light node, and the manipulator will be replaced.
The manipulator will not call SoDirLtRef() or SoDirLtUnref() on the
node which is replacing it, nor will it make any changes to field
connections. The calling process is thus responsible for keeping
track of its own nodes and field connections.
SoType SoDirLtManipGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
First, traverses the dragger the way an SoGroup would. All draggers
place themselves in space, but leave the current transformation
unchanged when finished. Then the SoDirectionalLightManip adds a
directional light to the state just like its base class,
SoDirectionalLight.
SoSearchAction
Searches just like an SoDirectionalLight. Does not search the
dragger, which is a hidden child.
SoWriteAction
Writes out just like an SoDirectionalLight. Does not write the
dragger, which is a hidden child. If you really need to write
valuable information about the dragger, such as customized geometry,
you can retrieve the dragger with the SoDirLtManipGetDragger()
method and then write it out separately.
Page 4SoDirectionalLightManip(3IV)FILE FORMAT/DEFAULTS
DirectionalLightManip {
on TRUE
intensity 1
color 1 1 1
direction 0 0 -1
}
SEE ALSO
SoDragger, SoDirectionalLight, SoDirectionalLightDragger,
SoPointLightManip, SoSpotLightManip
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