SoSpotLightManip(3IV)NAMESoSpotLightManip (SoSpotLtManip) - spotlight node with 3D interface for
editing location, direction, and beam width
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoLight > SoSpotLight >
SoSpotLightManipSYNOPSIS
#include <Inventor_c/manips/SoSpotLightManip.h>
typedef SoSpotLightManip SoSpotLtManip
Fields from class SoSpotLight:
SoSFVec3f location
SoSFVec3f direction
SoSFFloat dropOffRate
SoSFFloat cutOffAngle
Fields from class SoLight:
SoSFBool on
SoSFFloat intensity
SoSFColor color
Functions from class SoSpotLightManip:
SoSpotLightManip * SoSpotLtManipCreate()
SoDragger * SoSpotLtManipGetDrag(SoSpotLtManip *this)
SbBool SoSpotLtManipReplaceNode(SoSpotLtManip *this, SoPath
*p )
SbBool SoSpotLtManipReplaceManip(const SoSpotLtManip *this,
SoPath *p, SoSpotLight *newOne )
SoType SoSpotLtManipGetClassTypeId()
Functions from class SoNode:
void SoSpotLtManipSetOverride(SoSpotLtManip *this, SbBool
state)
SbBool SoSpotLtManipIsOverride(const SoSpotLtManip *this)
SoNode * SoSpotLtManipCopy(const SoSpotLtManip *this, SbBool
copyConnections = FALSE)
SbBool SoSpotLtManipAffectsState(const SoSpotLtManip *this)
SoNode * SoSpotLtManipGetByName(const char *name)
int SoSpotLtManipGetByNameList(const char *name,
SoNodeList *list)
Functions from class SoFieldContainer:
void SoSpotLtManipSetToDflts(SoSpotLtManip *this)
Page 1SoSpotLightManip(3IV)
SbBool SoSpotLtManipHasDfltVals(const SoSpotLtManip *this)
SbBool SoSpotLtManipFldsAreEq(const SoSpotLtManip *this,
const SoFieldContainer *fc)
void SoSpotLtManipCopyFieldVals(SoSpotLtManip *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
SbBool SoSpotLtManipSet(SoSpotLtManip *this, const char
*fieldDataString)
void SoSpotLtManipGet(SoSpotLtManip *this, SbString
*fieldDataString)
int SoSpotLtManipGetFields(const SoSpotLtManip *this,
SoFieldList *resultList)
SoField * SoSpotLtManipGetField(const SoSpotLtManip *this,
const char *fieldName)
SbBool SoSpotLtManipGetFieldName(const SoSpotLtManip *this,
const SoField *field, SbName *fieldName)
SbBool SoSpotLtManipIsNotifyEnabled(const SoSpotLtManip
*this)
SbBool SoSpotLtManipEnableNotify(SoSpotLtManip *this, SbBool
flag)
Functions from class SoBase:
void SoSpotLtManipRef(SoSpotLtManip *this)
void SoSpotLtManipUnref(const SoSpotLtManip *this)
void SoSpotLtManipUnrefNoDelete(const SoSpotLtManip *this)
void SoSpotLtManipTouch(SoSpotLtManip *this)
SoType SoSpotLtManipGetTypeId(const SoSpotLtManip *this)
SbBool SoSpotLtManipIsOfType(const SoSpotLtManip *this,
SoType type)
void SoSpotLtManipSetName(SoSpotLtManip *this, const char
*name)
SbName SoSpotLtManipGetName(const SoSpotLtManip *this)
DESCRIPTIONSoSpotLightManip is the base class for all SoSpotLight nodes that have a
built-in 3D user interface (this is the only such class provided with the
Inventor toolkit). Since it is derived from SoSpotLight, any changes to
its fields result in a change of lighting for nodes that follow it in the
scene graph. In this case, the interface edits the location, direction,
and cutOffAngle fields. Also, the color of the manipulator's geometry
will reflect the color of the light (but you can not edit the color using
this manipulator).
Typically, you will want to replace a regular SoSpotLight with an
SoSpotLightManip (as when the user selects a light to be edited), or vice
versa (as when the user is done moving the light and the interface should
go away). Use the SoSpotLtManipReplaceNode() function to insert a
manipulator into a scene graph, and the SoSpotLtManipReplaceManip()
function to remove it when done.
Page 2SoSpotLightManip(3IV)
The SoSpotLightManip utilizes an SoSpotLightDragger to provide a 3D
interface. However, the manipulator differs from the dragger; it lights
other objects in the scene because, as an SoSpotLight, it alters the
state. The fields values and movement of the dragger, on the other hand,
affect only the dragger itself. To find out more about how the interface
works and what each part will do, see the reference page for
SoSpotLightDragger. The interfaces of the dragger and the manipulator are
identical.
The SoSpotLightManip utilizes its dragger by adding it as a hidden child.
When an action is applied to the manipulator, such as rendering or
handling events, the manipulator first traverses the dragger, and then
the manipulator adds its lighting parameters to the state. When you
click-drag-release over the manipulator, it passes these events down to
the dragger, which moves as a result ("I can't help it, I'm a dragger!").
The manipulator maintains consistency between the fields of the dragger
and its own fields. Let's say you use the mouse to widen the cone of the
dragger. Callbacks insure that the cutOffAngle field of the manipulator
will change by the same amount, thus changing the lighting of nodes which
follow in the scene graph. Similarly, if you set the cutOffAngle field of
the SoSpotLightManip, the manipulator will widen the beam of the dragger
accordingly.
Because the dragger is a hidden child, you can see the dragger on screen
and interact with it, but the dragger does not show up when you write the
manipulator to file. Also, any SoPath will end at the manipulator. (See
the Actions section of this reference page for a complete description of
when the dragger is traversed).
If you want to get a pointer to the dragger you can get it from the
manipulator using the SoSpotLtManipGetDragger() method. You will need to
do this if you want to change the geometry of a manipulator, since the
geometry actually belongs to the dragger.
FUNCTIONSSoSpotLightManip * SoSpotLtManipCreate()
Constructor.
SoDragger * SoSpotLtManipGetDrag(SoSpotLtManip *this)
Returns a pointer to the dragger being used by this manipulator.
Given this pointer, you can customize the dragger just like you
would any other dragger. You can change geometry using the
SoDragSetPart() method, or add callbacks using the methods found in
the SoDragger reference page.
SbBool SoSpotLtManipReplaceNode(SoSpotLtManip *this, SoPath
*p )
Replaces the tail of the path with this manipulator. The tail of the
path must be an SoSpotLight node (or subclass thereof). If the path
has a nodekit, this will try to use SoBaseKitSetPart() to insert the
manipulator. Otherwise, the manipulator requires that the next to
Page 3SoSpotLightManip(3IV)
last node in the path chain be a group.
The field values from the spotlight node will be copied to this
manipulator, and the light node will be replaced.
The manipulator will not call SoSpotLtRef() on the node it is
replacing. The old node will disappear if it has no references other
than from the input path p and its parent, since this manipulator
will be replacing it in both of those places. Nor will the
manipulator make any changes to field connections of the old node.
The calling process is thus responsible for keeping track of its own
nodes and field connections.
SbBool SoSpotLtManipReplaceManip(const SoSpotLtManip *this,
SoPath *p, SoSpotLight *newOne )
Replaces the tail of the path, which must be this manipulator, with
the given SoSpotLight node. If the path has a nodekit, this will try
to use SoBaseKitSetPart() to insert the new node. Otherwise, the
manipulator requires that the next to last node in the path chain be
a group.
The field values from the manipulator will be copied to the
spotlight node, and the manipulator will be replaced.
The manipulator will not call SoSpotLtRef() or SoSpotLtUnref() on
the node which is replacing it, nor will it make any changes to
field connections. The calling process is thus responsible for
keeping track of its own nodes and field connections.
SoType SoSpotLtManipGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
First, traverses the dragger the way an SoGroup would. All draggers
place themselves in space, but leave the current transformation
unchanged when finished. Then the SoSpotLightManip adds a spotlight
to the state, just like its base class, SoSpotLight.
SoSearchAction
Searches just like an SoSpotLight. Does not search the dragger,
which is a hidden child.
SoWriteAction
Writes out just like an SoSpotLight. Does not write the dragger,
which is a hidden child. If you really need to write valuable
information about the dragger, such as customized geometry, you can
retrieve the dragger with the SoSpotLtManipGetDragger() method and
then write it out separately.
Page 4SoSpotLightManip(3IV)FILE FORMAT/DEFAULTS
SpotLightManip {
on TRUE
intensity 1
color 1 1 1
location 0 0 1
direction 0 0 -1
dropOffRate 0
cutOffAngle 0.785398
}
SEE ALSO
SoDragger, SoSpotLight, SoSpotLightDragger, SoDirectionalLightManip,
SoPointLightManip
Page 5