CCONQ(6) UNIX System V (GNU) CCONQ(6)
NAME
cconq - curses-based configurable strategy game
SYNOPSIS
cconq [ options ] ...
DESCRIPTION
cconq is a configurable multi-player strategy game.
OPTIONS
[name[,ai]@]host[+advantage]
adds a human player to the game and assigns to the
given host. Players get created in the same order as
they appear on the command line, interleaved with the
players created via -e and -A. All of the player
adding options may be used any number of times in any
order.
The following options apply to both cconq and xconq:
Each argument will be taken to be a specification of a
player who will participate in the game. The format of a
player spec is
[name[,ai][/config]@]host[+advantage]
where host is the name of a host. advantage is a multiplier
specifying how much more a player gets to start with, so a
player at +3 in the standard game gets 3 cities and 15 towns
instead of the usual 1 and 5.
-e[,ai][+adv] number
sets the number of machine players (AIs) not attached
to displays. If ai and/or adv are supplied, each of
the machine players will get that AI type and
advantage.
-h number
creates number players that may have displays and waits
for them to join the game (via -join, see below).
General options:
-c number
sets checkpointing to occur every number turns.
-f name
reads the file named name, interpreting as a game.
-g name
reads the game named name.
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CCONQ(6) UNIX System V (GNU) CCONQ(6)-help, --help
displays help information and exits.
-host game
sets up a network game named game.
-join game
connects to a network game named game.
-L pathname
sets the location to search for game files to pathname.
-noai
suppresses all AI creation when setting up the game.
-post form
evaluates the GDL form form after reading all game
modules.
-pre form
evaluates the GDL form form before reading any game
modules.
-r suppresses the creation of the default player.
--version
displays version information and exits.
-w suppresses warnings.
Variant options:
-M width[xheight]
generates a random map of the given size. The size
must be at least 5x5, although some periods will impose
additional constraints on the lower bound. In theory,
there is no upper bound (but 200x200 would be huge).
-seq makes all the players move one at a time.
-sim allows all the players to move simultaneously.
-tgame number
limits the total length of the game to number minutes.
-tside number
limits the total time of play for each side to number
minutes. Time is only counted while actually waiting
for input.
-tturn number
limits the time of play for each side to number minutes
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CCONQ(6) UNIX System V (GNU) CCONQ(6)
per side per turn. Time is only counted while actually
waiting for input.
-v makes the entire world seen by all players at the
outset. This is useful if exploration is deemed to be
time-consuming, or if the world is already known to
everybody. Some games have this enabled by default.
-V makes everything seen all the time. Some games have
this enabled by default.
-vvariant-name[=variant-value]
sets variants that are defined by the chosen game. The
options "-g game -vhelp" will list the available
variants.
Designing and debugging options:
-design
enables designer mode, if available.
-D[-GM]
enables debugging output, if available.
-R number
sets the random seed to number, if available.
EXAMPLES
[xc]conq
Standard game, one human on local display, one AI,
60x30 random world
[xc]conq -g crater-lake
One human vs one machine, playing the "crater lake"
game
[xc]conq -e 2 -M 40x20
One human, two mplayers, 40x20 random world
[xc]conq -e 6 -g u-e1-1998 -V
Seven players (6 mplayer, 1 human), all playing on a
360x140 map of the earth with present-day cities,
with everything always visible. Major!
[xc]conq ,ai+4
Standard game, one human and one mplayer, mplayer
has advantage of 4.
[xc]conq joe@taurus:0.0 cirdan:0.0
Three players in standard game.
[xc]conq -r -e,ai+3 2 stan@andros:0.0 dhw@skaro:0.0
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CCONQ(6) UNIX System V (GNU) CCONQ(6)
Standard game, two mplayers each at advantage 3, two
humans, using displays on andros and skaro.
Unlike xconq(6), cconq allows only one human player
in a game.
AUTHOR
Stan Shebs (shebs@cygnus.com) (with help from many)
FILES
~/.xconq/save.xconq saved game
/usr/games/lib/xconqdir/lib/game.dir directory of
playable games
/usr/games/lib/xconqdir/lib/*.g predefined games
/usr/games/lib/xconqdir/lib/news.txt news about features
and additions
SEE ALSO
xconq(6)
Xconq - the Penultimate Strategy Game
DIAGNOSTICS
If the world is too small for the desired number of players,
the program will complain about not being able to place
units in good locations.
BUGS
Specifying multiple games on the command line is usually
asking for trouble.
Some annoying behaviors are actually features.
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