fglLoadName(3G) OpenGL Reference fglLoadName(3G)NAME
fglLoadName - load a name onto the name stack
FORTRAN SPECIFICATION
SUBROUTINE fglLoadName( INTEGER*4 name )
PARAMETERS
name Specifies a name that will replace the top value on the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers. fglLoadName causes name to replace the value on the
top of the name stack, which is initially empty.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to fglLoadName while the render mode is not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if fglLoadName is called while the name
stack is empty.
GL_INVALID_OPERATION is generated if fglLoadName is executed between the
execution of fglBegin and the corresponding execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_NAME_STACK_DEPTH
fglGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
fglInitNames, fglPushName, fglRenderMode, fglSelectBuffer
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