fgluCylinder(3G) OpenGL Reference fgluCylinder(3G)NAMEfgluCylinder - draw a cylinder
FORTRAN SPECIFICATION
SUBROUTINE fgluCylinder( CHARACTER*8 quad,
REAL*4 base,
REAL*4 top,
REAL*4 height,
INTEGER*4 slices,
INTEGER*4 stacks )
PARAMETERS
quad Specifies the quadrics object (created with fgluNewQuadric).
base Specifies the radius of the cylinder at z = 0.
top Specifies the radius of the cylinder at z = height.
height Specifies the height of the cylinder.
slices Specifies the number of subdivisions around the z axis.
stacks Specifies the number of subdivisions along the z axis.
DESCRIPTIONfgluCylinder draws a cylinder oriented along the z axis. The base of the
cylinder is placed at z = 0, and the top at z = height. Like a sphere, a
cylinder is subdivided around the z axis into slices, and along the z
axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with fgluQuadricOrientation),
then any generated normals point away from the z axis. Otherwise, they
point toward the z axis.
If texturing is turned on (with fgluQuadricTexture), then texture
coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the
+x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0
at the +y axis.
SEE ALSO
fgluDisk, fgluNewQuadric, fgluPartialDisk, fgluQuadricTexture, fgluSphere
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