pfdBreakup(3pf) OpenGL Performer 3.2.2 libpfdu Reference Pages
NAMEpfdBreakup - Create an artificial hierarchy from unstructured input
geometry.
FUNCTION SPECIFICATION
#include <Performer/pfdu.h>
pfNode * pfdBreakup(pfGeode *geode, float geodeSize, int stripLength,
int geodeChild);
DESCRIPTIONpfdBreakup is now deprecated. This function simply calls
pfdSpatializeGraph with an octree level which reflects the given maximum
geode size, the given strip length, and PFD_BREAKUP_GEOSETS |
PFD_SPATIALIZE_GRAPH as the flags. The geodeChild parameter is currently
ignored. For more control over breaking up and spatializing a scene
graph, see the pfdSpatializeGraph man page. pfdSpatializeGraph has
additional options, and works on both indexed and non-indexed geometry
for all primitive types.
NOTES
The input geode is not deleted.
The libpfdu source code, object code and documentation are provided as
unsupported software. Routines are subject to change in future releases.
SEE ALSO
pfGeoSet, pfGeoArray, pfGeode, pfNode, pfdOptimizeGraph
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