| HUNTD(6) | Games Manual | HUNTD(6) | 
NAME
 huntd — hunt daemon, back-end for hunt game
DESCRIPTION
 huntd controls the multi-player 
hunt(6) game. When it starts up, it tries to notify all members of the 
hunt-players mailing list (see 
sendmail(8)) by faking a 
talk(1) request from user “Hunt Game”.
The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing.
The -p option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt. This option turns off the notification of players on the hunt-players mailing list.
INETD
 To run 
huntd from 
inetd(8), you'll need to uncomment the following line in 
/etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options; if you want 
inetd(8) to start up 
huntd on a private port, change the port listed for 
hunt in 
/etc/services.
 
 
NETWORK RENDEZVOUS
 When 
hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a 
hunt game in progress. If a 
huntd hears the request, it sends back the port number for the 
hunt process to connect to. Otherwise, the 
hunt process starts up a 
huntd on the local machine and tries to rendezvous with it.
 
AUTHORS
 Conrad Huang, Ken Arnold, and Greg Couch;
 
University of California, San Francisco, Computer Graphics Lab