POLYTYPE_ATEX_TRANS(3) Allegro manual POLYTYPE_ATEX_TRANS(3)NAME
POLYTYPE_ATEX_TRANS, POLYTYPE_PTEX_TRANS - Polygon rendering mode type
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_ATEX_TRANS
#define POLYTYPE_PTEX_TRANS
DESCRIPTION
Render translucent textures. All the general rules for drawing transluā
cent things apply. However, these modes have a major limitation: they
only work with memory bitmaps or linear frame buffers (not with banked
frame buffers). Don't even try, they do not check and your program will
die horribly (or at least draw wrong things).
SEE ALSOpolygon3d(3), ex3d(3)Allegro version 4.4.2 POLYTYPE_ATEX_TRANS(3)