SDL_MouseMotionEvent(3) SDL API Reference SDL_MouseMotionEvent(3)NAME
SDL_MouseMotionEvent- Mouse motion event structure
STRUCTURE DEFINITION
typedef struct{
Uint8 type;
Uint8 state;
Uint16 x, y;
Sint16 xrel, yrel;
} SDL_MouseMotionEvent;
STRUCTURE DATA
type SDL_MOUSEMOTION
state The current button state
x, y The X/Y coordinates of the mouse
xrel, yrel Relative motion in the X/Y direction
DESCRIPTIONSDL_MouseMotionEvent is a member of the SDL_Event union
and is used when an event of type SDL_MOUSEMOTION is
reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a
user moves the mouse within the application window or when
SDL_WarpMouse is called. Both the absolute (x and y) and
relative (xrel and yrel) coordinates are reported along
with the current button states (state). The button state
can be interpreted using the SDL_BUTTON macro (see
SDL_GetMouseState).
If the cursor is hidden (SDL_ShowCursor(0)) and the input
is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse
will give relative motion events even when the cursor
reaches the edge fo the screen. This is currently only
implemented on Windows and Linux/Unix-a-likes.
SEE ALSO
SDL_Event, SDL_MouseButtonEvent
SDL Tue 11 Sep 2001, 22:SDL_MouseMotionEvent(3)