XAllocStandardColormap(3X11) X11R5 XAllocStandardColormap(3X11)NAME
XAllocStandardColormap, XSetRGBColormaps, XGetRGBColormaps, XStandard‐
Colormap - allocate, set, or read a standard colormap structure
SYNTAXXStandardColormap *XAllocStandardColormap()
void XSetRGBColormaps(display, w, std_colormap, count, property)
Display *display;
Window w;
XStandardColormap *std_colormap;
int count;
Atom property;
Status XGetRGBColormaps(display, w, std_colormap_return, count_return,
property)
Display *display;
Window w;
XStandardColormap **std_colormap_return;
int *count_return;
Atom property;
ARGUMENTS
display Specifies the connection to the X server.
count Specifies the number of colormaps.
count_return
Returns the number of colormaps.
property Specifies the property name.
std_colormap
Specifies the structure to be used.
std_colormap_return
Returns the structure.
DESCRIPTION
The function allocates and returns a pointer to a structure. Note that
all fields in the structure are initially set to zero. If insufficient
memory is available, returns NULL. To free the memory allocated to
this structure, use
The function replaces the RGB colormap definition in the specified
property on the named window. If the property does not already exist,
sets the RGB colormap definition in the specified property on the named
window. The property is stored with a type of RGB_COLOR_MAP and a for‐
mat of 32. Note that it is the caller's responsibility to honor the
ICCCM restriction that only RGB_DEFAULT_MAP contain more than one defi‐
nition.
The function usually is only used by window or session managers. To
create a standard colormap, follow this procedure:
1. Open a new connection to the same server.
2. Grab the server.
3. See if the property is on the property list of the root window for
the screen.
4. If the desired property is not present:
· Create a colormap (unless using the default colormap of the
screen).
· Determine the color characteristics of the visual.
· Call or to allocate cells in the colormap.
· Call to store appropriate color values in the colormap.
· Fill in the descriptive members in the structure.
· Attach the property to the root window.
· Use to make the resource permanent.
5. Ungrab the server.
can generate and errors.
The function returns the RGB colormap definitions stored in the speci‐
fied property on the named window. If the property exists, is of type
RGB_COLOR_MAP, is of format 32, and is long enough to contain a col‐
ormap definition, allocates and fills in space for the returned col‐
ormaps and returns a nonzero status. If the visualid is not present,
assumes the default visual for the screen on which the window is
located; if the killid is not present, is assumed, which indicates that
the resources cannot be released. Otherwise, none of the fields are
set, and returns a zero status. Note that it is the caller's responsi‐
bility to honor the ICCCM restriction that only RGB_DEFAULT_MAP contain
more than one definition.
can generate and errors.
STRUCTURES
The structure contains:
/* Hints */
#define ( (XID) 1L)
/* Values */
typedef struct {
Colormap colormap;
unsigned long red_max;
unsigned long red_mult;
unsigned long green_max;
unsigned long green_mult;
unsigned long blue_max;
unsigned long blue_mult;
unsigned long base_pixel;
VisualID visualid;
XID killid;
} XStandardColormap;
The colormap member is the colormap created by the function. The
red_max, green_max, and blue_max members give the maximum red, green,
and blue values, respectively. Each color coefficient ranges from zero
to its max, inclusive. For example, a common colormap allocation is
3/3/2 (3 planes for red, 3 planes for green, and 2 planes for blue).
This colormap would have red_max = 7, green_max = 7, and blue_max = 3.
An alternate allocation that uses only 216 colors is red_max = 5,
green_max = 5, and blue_max = 5.
The red_mult, green_mult, and blue_mult members give the scale factors
used to compose a full pixel value. (See the discussion of the
base_pixel members for further information.) For a 3/3/2 allocation,
red_mult might be 32, green_mult might be 4, and blue_mult might be 1.
For a 6-colors-each allocation, red_mult might be 36, green_mult might
be 6, and blue_mult might be 1.
The base_pixel member gives the base pixel value used to compose a full
pixel value. Usually, the base_pixel is obtained from a call to the
function. Given integer red, green, and blue coefficients in their
appropriate ranges, one then can compute a corresponding pixel value by
using the following expression:
(r * red_mult + g * green_mult + b * blue_mult + base_pixel) & 0xFFFFFFFF
For colormaps, only the colormap, red_max, red_mult, and base_pixel
members are defined. The other members are ignored. To compute a
pixel value, use the following expression:
(gray * red_mult + base_pixel) & 0xFFFFFFFF
Negative multipliers can be represented by converting the 2's comple‐
ment representation of the multiplier into an unsigned long and storing
the result in the appropriate _mult field. The step of masking by
0xFFFFFFFF effectively converts the resulting positive multiplier into
a negative one. The masking step will take place automatically on many
machine architectures, depending on the size of the integer type used
to do the computation.
The visualid member gives the ID number of the visual from which the
colormap was created. The killid member gives a resource ID that indi‐
cates whether the cells held by this standard colormap are to be
released by freeing the colormap ID or by calling the function on the
indicated resource. (Note that this method is necessary for allocating
out of an existing colormap.)
The properties containing the information have the type RGB_COLOR_MAP.
DIAGNOSTICS
The server failed to allocate the requested resource or server memory.
A value for an Atom argument does not name a defined Atom.
A value for a Window argument does not name a defined Window.
SEE ALSOXAllocColor(3X11), XCreateColormap(3X11), XFree(3X11), XSetCloseDown‐
Mode(3X11)
Xlib - C Language X Interface
XAllocStandardColormap(3X11)