create_sample(3) Allegro manual create_sample(3)NAMEcreate_sample - Constructs a new sample structure of the specified
type. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
SAMPLE *create_sample(int bits, int stereo, int freq, int len);
DESCRIPTION
Constructs a new sample structure of the specified type. Read chapter
"Structures and types defined by Allegro" for an internal description
of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo'
can be zero for mono samples and non-zero for stereo samples, `freq' is
the frequency in hertz, and `len' is the number of samples you want to
allocate for the full sound buffer.
RETURN VALUE
Returns a pointer to the created sample, or NULL if the sample could
not be created. Remember to free this sample later to avoid memory
leaks.
SEE ALSOload_sample(3), destroy_sample(3)Allegro version 4.4.2 create_sample(3)