draw_compiled_sprite(3) Allegro manual draw_compiled_sprite(3)NAMEdraw_compiled_sprite - Draws a compiled sprite. Allegro game program‐
ming library.
SYNOPSIS
#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite,
int x, int y);
DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The
sprite must have been compiled for the correct type of bitmap (linear
or planar). This function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat
trick is to set up a work surface (memory bitmap, mode-X virtual
screen, or whatever) a bit bigger than you really need, and use the
middle of it as your screen. That way you can draw slightly off the
edge without any trouble...
SEE ALSOget_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3), bit‐
map_mask_color(3)Allegro version 4.4.2 draw_compiled_sprite(3)